Difference between revisions of "Dungeons"

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==Dungeons==
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There are currently four leveling dungeons in OrbusVR Reborn: Crypt, Sewers, Airship, and Broken Halls (from left to right). These can be accessed from the lower level of Highsteppe, at the base of the Highsteppe Tree. Each dungeon has two boss encounters with a variety of region-specific mobs along the path to and between each boss (excepting Airship, where the mobs are spawned in periodically rather than placed at the start of the dungeon). A party of up to five may attempt a dungeon simultaneously, and raid parties (those with 6 or more players) will be split up automatically. After defeating each boss, at least one player in the party will receive an armor or weapon drop and everyone has a chance to receive one based on luck. '''not currently true but will probably be fixed: Additionally, at least one boss in each dungeon drops a dye specific to that boss or dungeon.'''
There are three levelling dungeons in OrbusVR: Maeo's Sanctum in the Midlands past the burning forest, the Rainforest Grove in the forest behind Tree Top village, and the Desert Crypt near the Cthonic Ruins. Each dungeon has two or three boss encounters with a variety of region-specific mobs along the path to and between each boss. A party of up to five may attempt a dungeon simultaneously, and raid parties (those with 6 or more players) will be split up automatically. After defeating each boss, at least one player in the party will receive an armor or weapon drop and everyone has a chance to receive one based on luck. Additionally, at least one boss in each dungeon drops a dye specific to that boss or dungeon.  
 
  
==Maeo's Sanctum==
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Dungeons can also be accessed with premade or random groups by electing to join the Dungeon Queue in the Social->Activities panel of the [[The Menu|Player Menu]]. If you are in a group, you must be the party leader to initiate the queue, and all party members must accept a role. A party must have one tank, one healer, and three supports selected across the party to enter a dungeon.
===Monsters===
 
Valsunga Wyrm
 
  
Skogtroll
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Dungeon shards can be inserted into the shard pedestals at the beginning of each dungeon to raise the difficulty of the dungeon. Note that once a shard has been entered, the dungeons become unmatched level 30 content, with difficulty scaling with the shard level. Better rewards are provided with higher tiered shards. See [[Shard Dungeons]] for more information. See [[Raids]] for more information on the 10-man raid instances.
  
Almas Sprite
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See [[World Maps]] for full maps of the dungeons.
  
Huntsman
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==Crypt==
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[[File:Dungeon1.png|200x200px]]
  
Char Dygron (Elite)
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===Monsters===
 
 
Voluspa (Elite / Sub-boss)
 
 
 
Ogre (Elite / Sub-boss)
 
  
Giant Stone Kelpie (Boss)
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Dungeon Troll (Boss)
  
Dovregubben (Boss)
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Lich King (Boss)
  
 
===Bosses===
 
===Bosses===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Name <br>[Tier] !! Picture !! Major Mechanics !! Drops  
+
! Name !! Picture !! Major Mechanics !! Drops  
 
|-
 
|-
| Giant Stone Kelpie || [[File:Giant_Stone_Kelpie.png|250x250px]] || Large AoE ||
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| Dungeon Troll || || Damage Reduction<br>Danger Circles<br>Radial Laser Beam ||
 
|-
 
|-
| Dovregubben || [[File:Dovregubben.png|250x250px]] || Damage Reduction<br>Split AoE || Crimson Major Dye
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| Lich King || || Damage Reduction<br>Danger Circles<br>Flying Bolts<br>Adds<br>Radial Bolts ||  
 
|}
 
|}
  
==Rainforest Grove==
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==Sewers==
 +
[[File:Dungeon2.png|200x200px]]
 +
 
 
===Monsters===
 
===Monsters===
Truffle Hog
 
  
Cikavac Hornet
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Mutated Rat (Boss)
  
Runic Valusia
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Sewer Slime (Boss)
  
Valusia Soldier
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===Bosses===
 +
{| class="wikitable" style="text-align:center;"
 +
! Name !! Picture !! Major Mechanics !! Drops
 +
|-
 +
| Mutated Rat ||  || Adds<br>Poison Room ||
 +
|-
 +
| Sewer Slime ||  || Adds<br>Damage Reduction<br>Flying Bolts<br>Aggro Switch<br>Danger Circles ||
 +
|}
  
Huntsman
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==Airship==
 +
[[File:Dungeon3.png|200x200px]]
  
Venom huntsman
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===Monsters===
  
Felid
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Chaos Purity (Boss)
  
Valusia Warrior (Elite)
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Chaos Hunter (Boss)
  
Spider (Elite)
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===Bosses===
 +
{| class="wikitable" style="text-align:center;"
 +
! Name !! Picture !! Major Mechanics !! Drops
 +
|-
 +
| Chaos Purity ||  || Tankbuster<br>Danger Pools<br>Exploding Poison Drops || 
 +
|-
 +
| Chaos Hunter ||  || Death Timer<br>Shotgun Bolts<br>Line Bolts<br>DOT Buff ||
 +
|}
 +
 
 +
==Broken Halls==
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[[File:Dungeon4.png|200x200px]]
  
Poison Lizard (Boss)
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===Monsters===
  
Shuggai (Boss)
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Minotaur (Boss)
  
Yelbeghen (Boss)
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Gorgon (Boss)
  
 
===Bosses===
 
===Bosses===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Name <br>[Tier] !! Picture !! Major Mechanics !! Drops  
+
! Name !! Picture !! Major Mechanics !! Drops  
 
|-
 
|-
| Poison Lizard<br>(Yig King?) || [[File:Poison_Lizard.jpg|250x250px]] || Poison Pools || Pumpkin Major Dye<br>Saltwater Taffy Accent Dye
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| Minotaur || || Exploding Balls<br>Enrage || 
 
|-
 
|-
| Shuggai || [[File:Shuggai.jpg|250x250px]] || Adds<br>Damage Reduction || Pumpkin Major Dye<br>Saltwater Taffy Accent Dye
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| Gorgon || || Bouncing Balls<br>Light Explosion<br>Adds ||  
|-
 
| Yelbeghen || [[File:Yelbeghen.jpg|250x250px]] || Adds<br>Frontal AoE || Pumpkin Major Dye<br>Saltwater Taffy Accent Dye
 
 
|}
 
|}
  
==Desert Crypt==
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==Mines==
 +
[[File:Dungeon5.png|200x200px]]
 +
 
 
===Monsters===
 
===Monsters===
Cactaur
 
  
Manticore
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Dovregubben (Boss)
 +
 
 +
Gate Keeper (Boss)
  
Runic Valusia
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===Bosses===
 +
{| class="wikitable" style="text-align:center;"
 +
! Name !! Picture !! Major Mechanics !! Drops
 +
|-
 +
| Dovregubben ||  || Slam<br>Damage Reduction<br>Stalactites || 
 +
|-
 +
| Gate Keeper ||  || Puzzling Predicament<br>Magic Missile<br>Rapid Fire ||
 +
|}
  
Ifrit (Elite)
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==Temple==
 +
[[File:Dungeon6.png|200x200px]]
  
Ghoul (Elite / Sub-boss)
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===Monsters===
  
Dragon (Boss)
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Ancient Guardian (Boss)
  
Dweorg's Soldier (Boss)
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Mist Keeper (Boss)
  
 
===Bosses===
 
===Bosses===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Name <br>[Tier] !! Picture !! Major Mechanics !! Drops  
+
! Name !! Picture !! Major Mechanics !! Drops  
 
|-
 
|-
| Dragon<br>[Boss] || [[File:Dragon.jpg|200x200px]] || Frontal AoE<br>Rear AoE ||
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| Ancient Guardian || || Slam<br>Color Shield<br>Tank Buster<br>Feet Fire ||  
 
|-
 
|-
| Dweorg's Soldier<br>[Boss] || [[File:Dweorgs_Soldier.jpg|200x200px]] || Danger Pools<br>Multiple Enemies<br>Ressurection || Emerald Major Dye<br>Pumpkin Major Dye
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| Mist Keeper || || Stand Close<br>Stand Far<br>Pillars<br>Tank Buster<br>Slam || 
 
|}
 
|}

Latest revision as of 21:03, 20 December 2020

There are currently four leveling dungeons in OrbusVR Reborn: Crypt, Sewers, Airship, and Broken Halls (from left to right). These can be accessed from the lower level of Highsteppe, at the base of the Highsteppe Tree. Each dungeon has two boss encounters with a variety of region-specific mobs along the path to and between each boss (excepting Airship, where the mobs are spawned in periodically rather than placed at the start of the dungeon). A party of up to five may attempt a dungeon simultaneously, and raid parties (those with 6 or more players) will be split up automatically. After defeating each boss, at least one player in the party will receive an armor or weapon drop and everyone has a chance to receive one based on luck. not currently true but will probably be fixed: Additionally, at least one boss in each dungeon drops a dye specific to that boss or dungeon.

Dungeons can also be accessed with premade or random groups by electing to join the Dungeon Queue in the Social->Activities panel of the Player Menu. If you are in a group, you must be the party leader to initiate the queue, and all party members must accept a role. A party must have one tank, one healer, and three supports selected across the party to enter a dungeon.

Dungeon shards can be inserted into the shard pedestals at the beginning of each dungeon to raise the difficulty of the dungeon. Note that once a shard has been entered, the dungeons become unmatched level 30 content, with difficulty scaling with the shard level. Better rewards are provided with higher tiered shards. See Shard Dungeons for more information. See Raids for more information on the 10-man raid instances.

See World Maps for full maps of the dungeons.

Crypt

Dungeon1.png

Monsters

Dungeon Troll (Boss)

Lich King (Boss)

Bosses

Name Picture Major Mechanics Drops
Dungeon Troll Damage Reduction
Danger Circles
Radial Laser Beam
Lich King Damage Reduction
Danger Circles
Flying Bolts
Adds
Radial Bolts

Sewers

Dungeon2.png

Monsters

Mutated Rat (Boss)

Sewer Slime (Boss)

Bosses

Name Picture Major Mechanics Drops
Mutated Rat Adds
Poison Room
Sewer Slime Adds
Damage Reduction
Flying Bolts
Aggro Switch
Danger Circles

Airship

Dungeon3.png

Monsters

Chaos Purity (Boss)

Chaos Hunter (Boss)

Bosses

Name Picture Major Mechanics Drops
Chaos Purity Tankbuster
Danger Pools
Exploding Poison Drops
Chaos Hunter Death Timer
Shotgun Bolts
Line Bolts
DOT Buff

Broken Halls

Dungeon4.png

Monsters

Minotaur (Boss)

Gorgon (Boss)

Bosses

Name Picture Major Mechanics Drops
Minotaur Exploding Balls
Enrage
Gorgon Bouncing Balls
Light Explosion
Adds

Mines

200x200px

Monsters

Dovregubben (Boss)

Gate Keeper (Boss)

Bosses

Name Picture Major Mechanics Drops
Dovregubben Slam
Damage Reduction
Stalactites
Gate Keeper Puzzling Predicament
Magic Missile
Rapid Fire

Temple

200x200px

Monsters

Ancient Guardian (Boss)

Mist Keeper (Boss)

Bosses

Name Picture Major Mechanics Drops
Ancient Guardian Slam
Color Shield
Tank Buster
Feet Fire
Mist Keeper Stand Close
Stand Far
Pillars
Tank Buster
Slam