Obnobi Desert

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Regional Points of Interest

Desert-RP1.PNG

Location: Info

Regional Enemies

Normal Cactaur Jacketed Serper Leecher Thief
Manticore Runic Valusia
Elite Ifrit Ghoul
Bosses Dragon Dweorg's Soldier Sanyel (WB)

Refer to the bestiary for more information.

Regional NPCs

Boss Ngathu Kreyen

Refer to the NPC list for more information.

Locations

Cailo Fa Ki

Cailo Fa ki is a small Obnobi Bedouin township famous for the ancient ruins it has been built around. The town is mostly a farming town, where they deal in the caring of goats and camels which they then trade with other tribes who happen to pass through. The ancient ruins that overlook the town - primarily a giant stone face carved into the rocks, are unnerving for many travellers, as the face depicted does not appear to be human. There are certain anthropologists from the travelling brotherhood of Science whom suggest that perhaps the people who built those ruins are the very same that built the underground labyrinth city in the Lamavora Frontier. A precursor race to humanity perhaps.

Tarth Fa Dathrun

Tarth Fa Dathrun is a large township that sits beneath the Dathrun Cliff face and to the South famous Dathrun Oasis. The pure water of the Oasis has made the township flourishes with the sale of the clear water. To the south of the town lies the Dathrun Dam, blocking the river that lies beyond in the Lucian Plateau.

Chthonic Ruins

The Cthonic Ruins, much like the ruins of Cailo Fa Ki are believed to belong to the precursor race. Very few have explored the ruins as they burrow deep under the sands. Some say that like the Tradu mines in Lamavora, the Cthonic ruins may lead to an ancient underground city...

Balaam Fa Cher

The third largest settlement in the Obnobi Desert, Balaam Fa Cher is situated in a giant cliff face. Balaam Fa Cher is a sacred city to the Obnobi Bedouin as it is where they grow and harvest several fungus’s that are crucial to the survival of travelling tribes due to the mushrooms high water content. Their elaborate doors are meant as a defense to keep the unknowing out of their city, though the keen adventurer can find their way inside by simply choosing the right door.