Artificing

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Revision as of 14:13, 9 March 2024 by Scott (talk | contribs) (Tiles - Their Meanings and Recipes)
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Description

Adventurers from across the realm will travel great distances to have their weapons and armor forged and enhanced by a talented Artificer. Customizing and balancing each piece to its owner’s exact needs is within their grasp.

The most fabled Artificers often go on adventures of their own to the most dangerous places in the world, seeking the discovery of new runes and ore to further advance their own knowledge, and that of their entire craft.

Rune Tiles and Sets

Tiles are created through the alchemy profession. Using ores mined throughout the land, the artificer can create individual tiles with their known recipes.

Tilesets are created from individual tiles on the artificing table in the basement of your home. Each tileset is created from a series of three to five tiles.

There are currently 36 tiles/runes implemented in the game

Activating Tilesets

As a player engages in combat, all the individual actions of combat (taking damage, blocking, and each individual attack) all have their own rune associated with these actions. As the actions occur, the tiles in the tileset are activated. When the series of a tileset is complete, the buff will proc.

The series in a tileset does not have to be completed sequentially. Other actions can occur between the activation of each tile in the tileset. However, the more actions that occur, the more "interference" there is in the tileset and the weaker the proc.

Choosing a Tileset

When consumed, the runesmith sight potion will show the runes that are activating while a player is in combat. This potion only displays the runes for the player that consumed the potion. It does not, by comparison, reveal runes of all other players to the one who consumed the potion.

A skilled artificer can examine the runes of the player who consumed the potion and look for patterns that activate during combat. The artificer can then build tilesets based on the viewed runes.

Tiles - Their Meanings and Recipes

Still being refined, some tiles may not be accurate

Tile Picture Musketeer Meaning Ranger Meaning Runemage Meaning Warrior Meaning Paladin Meaning Shaman Meaning Bard Meaning Scoundrel Meaning Other Meaning Recipe (Finish all when blue)
A Tile A.png Piercing Arrow Frostbolt 1, 2 and 3 Wound Ground Slam Set Totem
Frost Totem Pulse
Burn Card Knight's Tear and Nahomium and Obsidian
When green Grathorp
B Tile B.png Obsidian and Grathorp
When green, Linstanium and Nahomium
C Tile C.png Cure Wounds Orb Nahomium and Grathorp and Cryejil
when turquoise, Cryejil
D Tile D.png Arcane Ray Cleave Lightning Orb Spread Flint
Spread Frost
Cryejil and Knight's tear
When yellow, Knight's Tear, When green, Cryejil
E Tile E.png Linstanium and Knight's Tear and Cryejil
When green, Linstanium
F Tile F.png Obsidian and Linstanium
When green, Linstanium and Obsidian
G Tile G.png Obsidian and Nahomium and Knight's Tear
when red, Grathorp
H Tile H.png Obsidian and Knight's Tear
When Turquoise, Linstanium
When yellow, Knight's Tear
I Tile I.png Enemy AoE ticks (DoT AoEs) Linstanium and Cryejil and Grathorp
When red, Cryejil
J Tile J.png Decurse Orb, Shield Orb Pushback Provoke Libram of Power Stun Orb Mallet Throw Card of Light Obsidian and Linstanium
When green, Linstanium and Nahomium
K Tile K.png Nahomium and Knight's Tear
When green, Obsidian and Linstanium
L Tile L.png Grathorp and Nahomium
When green, Cryejil
When yellow, Linstanium
O Tile O.png Grathorp and Cryejil
When Turqoise, Nahomium
When yellow,Cryejil
R Tile R.png Cryejil and Grathorp
When green, Grathorp
When yellow, Knight's Tear
S Tile S.png Cryejil x 2
When Turquoise, Obsidian
When yellow, Cryejil
T Tile T.png Acquired when your character receives healing from one of various sources Linstanium and Knight's Tear and Obsidian
When green, Knight's Tear
U Tile U.png Weakness Orb Firebolt 1, 2 and 3 Empowered Attack
(including thrown)
Fireball Orb Justice Crescendo(per bolt)
Harm Crescendo
Card of Flame Cryejil and Grathorp
When turquoise, Obsidian x2
V Tile V.png Linstanium and Knight's Tear
When green, Cryejil and Linstanium
W Tile W.png Physical attack by an enemy Nahomium x 2
When turquoise, Obsidian and Linstanium
X Tile X.png Knight's Tear and Grathorp
Y Tile Y.png Appears when attacked by an Enemy's AoE. Grathorp and Cryejil and Grathorp
When green, Nahomium
Z Tile Z.png Grathorp and Nahomium
When turquoise, Linstanium
When red, Linstanium
x Tile aa.png Attacked by multiple enemies Obsidian x 2 and Cryejil
When turquoise, Obsidian
o Tile oo.png Poison Orb, Renew Orb Poison Arrow Affliction 1,2 Hamstring Lava Totem Pulse Gentle Healing Pulse
Justice Pulse
Card of Vines Nahomium and Grathorp
When Green, Obsidian and Nahomium

Hits Per Second

The hits per second tiles are triggered by counting how many times you hit any enemy every second.

Tile Picture Musketeer Meaning Ranger Meaning Runemage Meaning Warrior Meaning Paladin Meaning Shaman Meaning Bard Meaning Scoundrel Meaning Other Meaning Recipe (Finish all when blue)
M Tile M.png 2 hits a second Nahomium X 2
When yelow, Cryejil
When red, Obsidian
N Tile N.png 3 hits a second Cryejil and Obsidian
When turquoise, Nahomium and Knights Tear
P Tile P.png 4 hits a second Nahomium x 2
When turquoise, Obsidian and Linstanium
Q Tile Q.png 5+ hits a second (more will also trigger it) Knight's tear, Nahomium, Obsidian and Nahomium

Damage over time hits like poison and affliction do not count. Somewhere on the background of the game it keeps track of how many times you hit an enemy every second. This is relative to nothing but some background clock ticking every second. Which will mean if you for example hit something every 0.8 seconds you will get the effect of the detected amount of hits per second varying. An example:

  • Background clock is on 0.3 seconds and you hit the enemy. That is a count of 1.
  • Clock comes on 1.0 second and gives you no tile because 1 hit each second does not exist.
  • Then You hit the enemy again on 1.1 seconds
  • And you hit any enemy again on 1.9 seconds. That is 2 hits so far in this second.
  • Clock hits 2.0 seconds and you get the ᛗ tile to proc (2 hits per second)

Attack Delay

Delay tiles are unlike hits per second tiles keeping track of how long you did not attack an enemy. This starts from 1 second not attacking.

Tile Picture Musketeer Meaning Ranger Meaning Runemage Meaning Warrior Meaning Paladin Meaning Shaman Meaning Bard Meaning Scoundrel Meaning Other Meaning Recipe (Finish all when blue)
g Tile gg.png Hit between 1 and 2 seconds delay. Obsidian and Linstanium
When red, Obsidian and Grathorp
i Tile ii.png Hit between 2 and 3 seconds delay. Knight's Tear and Grathorp
When turquoise, Obsidian and Linstanium
n Tile nn.png Default pulse time Hit between 3 and 4 seconds delay. Grathorp and Obsidian
When yellow, Linstanium and Cryejil


s Tile ss.png Hit between 4 and 5 seconds delay. Knight's Tear and Linstanium
When red, Nahomium and Obsidian
t Tile tt.png Hit with 5+ seconds delay, or start of combat Cryejil x 3
When green,Grathorp

Hitting multiple enemies tiles

Tile Picture Musketeer Meaning Ranger Meaning Runemage Meaning Warrior Meaning Paladin Meaning Shaman Meaning Bard Meaning Scoundrel Meaning Other Meaning Recipe (Finish all when blue)
0 0 Killing an enemy Linstanium and Obsidian
When yellow Nahomium
When red, Obsidian
1 1 Hit exactly 2 enemies within a second Nahomium and Linstanium and Obsidian
When yellow,Cryejil
a Runic OS.jpg Hit exactly 3 enemies within a second Obsidian, 1 Nahomium
When green, 1 Knight's Tear, 1 Grathorp
c Tile cc.png Hit exactly 4 enemies within a second Cryejil and Nahomium
When red, Cryejil and Grathorp
e Tile ee.png Hit 5+ enemies within a second Nahomium x 2 and Cryejil
When yellow, Nahomium

Basic Tilesets

Work in progress, coming soon