Shard Dungeons

From Orbus Free Press
Revision as of 23:28, 4 August 2020 by Infiniterune (talk | contribs) (Added all Reborn affixes and filled in some information)
Jump to navigation Jump to search

A shard dungeon is a more difficult variant of an existing dungeon with enemies at or above level 30. Shards dungeons range in difficulty from tier 1-15 based on the shard used to invoke them and provide different tiers of rewards based on difficulty, all of which are now temporarily tradable between party members while still within the shard (including the shard itself).

Shard Tier Level Style
1-3 +1 Shard Style A
4-7 +2 Shard Style A
7-9 +3 Shard Style B
10-12 +4 Shard Style B
13-15 +5 Shard Style B

Any legendary weapon that drops in a level 15 shard is a +6

Shards are acquired from defeating a boss in a normal difficulty variant of any dungeon. Shards will only appear in boss chests if the currently equipped class upon boss death is level 30 and there are no shards in the players inventory. Shards can be accumulated by a player if they are stored in the player house storage chest before starting a dungeon and each dungeon boss will drop a shard if a player waits to open both boss chests until both bosses are dead.


Enemies in shard dungeons will have mutations. XXX number of minor mutations occur at XXX tiers

Additionally, the major mutations will rotate each week and remain constant across all shard for that week.

Tier 10 shards can have a resurrection mutation, allowing a chance for non-elite and non-boss enemies to randomly resurrect with full health.

Shard.PNG

Shard Pedestal.jpg

Minor Mutations
Mutation Effect Appears At Affects Boss Notes
Aggressive Increased enemy attack speed 1 Yes
Alert Increased aggro range 1 Yes Can cause enemies to aggro through walls
Dumbfounded Reduced ultimate charge rate 1
Indecisive Less threat generation
Mobile Increased movement speed 1
Strong Willed ?% Reduced Magical Damage
Thick Skinned ?% Reduced Physical Damage
Unprepared Initial attack does increased damage
Proceeding attacks do reduced damage
Break It Enemy inductions are harder to interrupt
Difficult to Dodge Enemy ranged attacks are faster
Hot Foot Standing still for more than 5 seconds applies a damage over time to players 1 Yes continuing to stand still stacks the debuff
any registerable movement resets the timer
Afflicted 1 Yes
Major Mutations
Mutation Effect Appears At Affects Boss Notes
Vindictive Enemies that die give a 10% damage boost to nearby allies No
Last Stand Below 30% health, enemies do 200% damage No
Discontent Killed enemies drop poison pools No pool damage scales with enemy difficulty and elite pools deal more damage
layered pools stack damage
Unstable Killed enemies explode, damaging everything No enemies have a _ second fuse before exploding
Sickness You attack can proc healing debuffs on you
Stacks up to 5 times
Virus One player has a stack of poison that reapplies to a random player every ? seconds
Reaction Test red sparkles spawn near players that deal damage???? No does negligible damage and can be ignored
sparkles drop items like normal enemies
On Your Toes Yellow rings spawn below players that damage players standing in them does negligible damage and can be ignored
Powered Strikes
Wild Creatures Enemies randomly switch aggro every 20 seconds
Infected Enemy DoTs do more damage
Brutal Mutations
Mutation Effect Appears At Affects Boss Notes
Resurrection Enemies have a 10% chance to resurrect with full health on death No
Shared Pain Player deaths cause all players to take damage equal to half their max hp No
Reflective Strikes Player deaths cause all players to take damage equal to half their max hp No