Spell Runes

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Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a 3-D component. Many, if not all, runes have alternate methods of drawing them which still achieve success with OrbusVR's detection system.


Rune Pillar Locations

Fire Spells

Fireball 1

Fireball 2

Fireball 3

Ice Spells

Frostbolt 1

Frostbolt 2

Frostbolt 3

Arcane Spells

Arcane Ray

Arcane Missile

Affliction Spells

Affliction

Greater Affliction

Defensive Spells

Mana Shield

Polymorph

Decurse

Pushback 1

Pushback 2

Utility Spells

Light

Fireworks

Resurrection

Portal Initiation