Spell Runes

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Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a 3-D component. Many, if not all, runes have alternate methods of drawing them which still achieve success with OrbusVR's detection system. The runes can be found on rune pillars throughout the world, with 2-D runes having an obtainable page for your journal and 3-D runes having a 3-D depiction above their corresponding pillar.


Rune Pillar Locations

Spell Rune Location
Fireball 1 Tinny's Cave
Fireball 2 Midland entrance to Zoological Gardens
Fireball 3 Behind hidden lizardman camp temple in jungle
Frost 1 Tinny's Cave
Frost 2 Windmill near Wenderwood and Maat's Keep entrance
Frost 3 Midland entrance to Zoological Gardens
Ice Lance
Arcane Ray Tinny's Cave
Arcane Missile -None-
Affliction Tinny's Cave
Greater Affliction
Mana Shield Tinny's Cave
Polymorph
Decurse
Pushback 1 Plains behind highsteppe inn (near desert)
Pushback 2 Plains behind highsteppe inn (near desert)
Light
Fireworks
Resurrection
Portal Initiation

Fire Spells

Fireball 1

Fireball 2

Fireball 3

Ice Spells

Frostbolt 1

Frostbolt 2

Frostbolt 3

Arcane Spells

Arcane Ray

Arcane Missile

Affliction Spells

Affliction

Greater Affliction

Defensive Spells

Mana Shield

Polymorph

Decurse

Pushback 1

Pushback 2

Utility Spells

Light

Fireworks

Resurrection

Portal Initiation