Description
Adventurers from across the realm will travel great distances to have their weapons and armor forged and enhanced by a talented Artificer. Customizing and balancing each piece to its owner’s exact needs is within their grasp.
The most fabled Artificers often go on adventures of their own to the most dangerous places in the world, seeking the discovery of new runes and ore to further advance their own knowledge, and that of their entire craft.
Rune Tiles and Sets
Tiles are created through the alchemy profession. Using ores mined throughout the land, the artificer can create individual tiles with their known recipes.
Tilesets are created from individual tiles on the artificing table in the basement of your home. Each tileset is created from a series of three to five tiles.
There are currently 36 tiles/runes implemented in the game
Activating Tilesets
As a player engages in combat, all the individual actions of combat (taking damage, blocking, and each individual attack) all have their own rune associated with these actions. As the actions occur, the tiles in the tileset are activated. When the series of a tileset is complete, the buff will proc.
The series in a tileset does not have to be completed sequentially. Other actions can occur between the activation of each tile in the tileset. However, the more actions that occur, the more "interference" there is in the tileset and the weaker the proc.
Choosing a Tileset
When consumed, the runesmith sight potion will show the runes that are activating while a player is in combat. This potion only displays the runes for the player that consumed the potion. It does not, by comparison, reveal runes of all other players to the one who consumed the potion.
A skilled artificer can examine the runes of the player who consumed the potion and look for patterns that activate during combat. The artificer can then build tilesets based on the viewed runes.
Tiles - Their Meanings and Recipes
Still being refined, some tiles may not be accurate
Tile
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Picture
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Musketeer Meaning
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Ranger Meaning
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Runemage Meaning
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Warrior Meaning
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Paladin Meaning
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Shaman Meaning
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Bard Meaning
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Scoundrel Meaning
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Other Meaning
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Recipe (Finish all when blue)
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A
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Piercing Arrow |
Frostbolt 1, 2 and 3 |
Wound |
Ground Slam |
Set Totem Frost Totem Pulse |
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Burn Card |
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Knight's Tear and Nahomium and Obsidian When green Grathorp
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B
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Obsidian and Grathorp When green, Linstanium and Nahomium
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D
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Arcane Ray |
Cleave |
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Lightning Orb |
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Spread Flint Spread Frost |
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Cryejil and Knight's tear When yellow, Knight's Tear, When green, Cryejil
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E
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Linstanium and Knight's Tear and Cryejil When green, Linstanium
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F
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Obsidian and Linstanium When green, Linstanium and Obsidian
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G
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Obsidian and Nahomium and Knight's Tear when red, Grathorp
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H
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Obsidian and Knight's Tear When Turquoise, Linstanium When yellow, Knight's Tear
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I
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Enemy AoE ticks (DoT AoEs) |
Linstanium and Cryejil and Grathorp When red, Cryejil
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J
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Decurse Orb, Shield Orb |
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Pushback |
Provoke |
Libram of Power |
Stun Orb |
Mallet Throw |
Card of Light |
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Obsidian and Linstanium When green, Linstanium and Nahomium
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K
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Nahomium and Knight's Tear When green, Obsidian and Linstanium
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L
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Grathorp and Nahomium When green, Cryejil When yellow, Linstanium
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O
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Grathorp and Cryejil When Turqoise, Nahomium When yellow,Cryejil
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R
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Cryejil and Grathorp When green, Grathorp When yellow, Knight's Tear
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S
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Cryejil x 2 When Turquoise, Obsidian When yellow, Cryejil
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U
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Weakness Orb |
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Firebolt 1, 2 and 3 |
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Empowered Attack (including thrown) |
Fireball Orb |
Justice Crescendo(per bolt) Harm Crescendo |
Card of Flame |
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Cryejil and Grathorp When turquoise, Obsidian x2
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V
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Linstanium and Knight's Tear When green, Cryejil and Linstanium
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W
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Physical attack by an enemy |
Nahomium x 2 When turquoise, Obsidian and Linstanium
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X
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Knight's Tear and Grathorp
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Y
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Appears when attacked by an Enemy's AoE. |
Grathorp and Cryejil and Grathorp When green, Nahomium
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Z
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Grathorp and Nahomium When turquoise, Linstanium When red, Linstanium
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x
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Attacked by multiple enemies |
Obsidian x 2 and Cryejil When turquoise, Obsidian
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o
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Poison Orb, Renew Orb |
Poison Arrow |
Affliction 1,2 |
Hamstring |
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Lava Totem Pulse |
Gentle Healing Pulse Justice Pulse |
Card of Vines |
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Nahomium and Grathorp When Green, Obsidian and Nahomium
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Tiles - Healing
The following tiles are used to indicate a specific type of heal behavior of an class.
Tile
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Picture
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Musketeer Meaning
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Ranger Meaning
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Runemage Meaning
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Warrior Meaning
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Paladin Meaning
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Shaman Meaning
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Bard Meaning
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Scoundrel Meaning
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Other Meaning
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Recipe (Finish all when blue)
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T
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Acquired when your character receives healing from one of various sources
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Linstanium and Knight's Tear and Obsidian When green, Knight's Tear
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C
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Cure Wounds Orb |
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Nahomium and Grathorp and Cryejil when turquoise, Cryejil
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Hits Per Second
The hits per second tiles are triggered by counting how many times you hit any enemy every second.
Tile
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Picture
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Musketeer Meaning
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Ranger Meaning
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Runemage Meaning
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Warrior Meaning
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Paladin Meaning
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Shaman Meaning
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Bard Meaning
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Scoundrel Meaning
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Other Meaning
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Recipe (Finish all when blue)
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M
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2 hits a second |
Nahomium X 2 When yelow, Cryejil When red, Obsidian
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N
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3 hits a second |
Cryejil and Obsidian When turquoise, Nahomium and Knights Tear
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P
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4 hits a second |
Nahomium x 2 When turquoise, Obsidian and Linstanium
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Q
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5+ hits a second (more will also trigger it) |
Knight's tear, Nahomium, Obsidian and Nahomium
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Damage over time hits like poison and affliction do not count. Somewhere on the background of the game it keeps track of how many times you hit an enemy every second. This is relative to nothing but some background clock ticking every second. Which will mean if you for example hit something every 0.8 seconds you will get the effect of the detected amount of hits per second varying. An example:
- Background clock is on 0.3 seconds and you hit the enemy. That is a count of 1.
- Clock comes on 1.0 second and gives you no tile because 1 hit each second does not exist.
- Then You hit the enemy again on 1.1 seconds
- And you hit any enemy again on 1.9 seconds. That is 2 hits so far in this second.
- Clock hits 2.0 seconds and you get the ᛗ tile to proc (2 hits per second)
Attack Delay
Delay tiles are unlike hits per second tiles keeping track of how long you did not attack an enemy. This starts from 1 second not attacking.
Hitting multiple enemies tiles
Tile
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Picture
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Musketeer Meaning
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Ranger Meaning
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Runemage Meaning
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Warrior Meaning
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Paladin Meaning
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Shaman Meaning
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Bard Meaning
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Scoundrel Meaning
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Other Meaning
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Recipe (Finish all when blue)
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0
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0 |
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Killing an enemy |
Linstanium and Obsidian When yellow Nahomium When red, Obsidian
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1
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1 |
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Hit exactly 2 enemies within a second |
Nahomium and Linstanium and Obsidian When yellow,Cryejil
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a
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Hit exactly 3 enemies within a second |
Obsidian, 1 Nahomium When green, 1 Knight's Tear, 1 Grathorp
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c
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Hit exactly 4 enemies within a second |
Cryejil and Nahomium When red, Cryejil and Grathorp
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e
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Hit 5+ enemies within a second |
Nahomium x 2 and Cryejil When yellow, Nahomium
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Basic Tilesets
Work in progress, coming soon