Difference between revisions of "Shard Dungeons"

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A shard dungeon is a more difficult variant of an existing dungeon with enemies at or above level 30. Shards dungeons range in difficulty from tier 1-10 based on the shard used to invoke them and provide different tiers of rewards based on difficulty, all of which are now temporarily tradable between party members while still within the shard (including the shard itself).
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A shard dungeon is a more difficult variant of an existing [[Dungeons|dungeon]] with enemies at or above level 30. Shards dungeons range in difficulty from tier 1-10 based on the shard used to invoke them and provide different tiers of rewards based on difficulty, all of which are now temporarily tradable between party members while still within the shard (including the shard itself).
  
 
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Revision as of 14:34, 7 June 2019

A shard dungeon is a more difficult variant of an existing dungeon with enemies at or above level 30. Shards dungeons range in difficulty from tier 1-10 based on the shard used to invoke them and provide different tiers of rewards based on difficulty, all of which are now temporarily tradable between party members while still within the shard (including the shard itself).

make into table: 1-3 : +1 gear, style A 4-6 : +2 gear, style A 7-9 : +3 gear, style B 10 : +4 gear, style B

Shards are acquired from defeating a boss in a normal difficulty variant of any dungeon. Additional shards will not be dropped if another already exists in the player's inventory, however, one may deposit shards in storage and acquire more.


Enemies in shard dungeons will have mutations. XXX number of minor mutations occur at XXX tiers

Additionally, the major mutations will rotate each week and remain constant across all shard for that week.

Tier 10 shards can have a resurrection mutation, allowing a chance for non-elite and non-boss enemies to randomly resurrect with full health.

Shard.PNG

Shard Pedestal.jpg

Minor Mutations
Mutation Effect
Alert Increased aggro range
Dumbfounded Reduced ultimate charge rate
Indecisive Less threat generation
Mobile Increased movement speed
Strong Willed Reduced magical damage
Thick Skinned Reduced Physical Damage
Unprepared Initial attack does increased damage
Proceeding attacks do reduced damage
Break It Enemy inductions are harder to interrupt
Difficult to Dodge Enemy ranged attacks are faster
Major Mutations
Mutation Effect
Vindictive Enemies that die give 10% boosts to allies
Spore Exploding poison mushrooms spawn on mobs
Last Stand Below 30% health, enemies do 200% damage
Discontent Killed enemies drop poison pools
Unstable killed enemies explode, damaging everything
Sickness You attack can proc healing debuffs on you
Stacks up to 5 times
Resurrection Enemies have a chance to resurrect with full health on death
(Tier 10 shards only)