Difference between revisions of "Artificing"
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| [[File:Tile_Y.png]] || || || || || Hammer Zap (Pally Poke) to heal target || || || || Triggers when getting damaged by any enemy with a magical attack (nature bolt, poisonous pools/fog, poison ticks)|| Grathorp and Cryejil and Grathorp<br>When green, Nahomium | | [[File:Tile_Y.png]] || || || || || Hammer Zap (Pally Poke) to heal target || || || || Triggers when getting damaged by any enemy with a magical attack (nature bolt, poisonous pools/fog, poison ticks)|| Grathorp and Cryejil and Grathorp<br>When green, Nahomium | ||
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Revision as of 15:19, 9 March 2024
Contents
Description
Adventurers from across the realm will travel great distances to have their weapons and armor forged and enhanced by a talented Artificer. Customizing and balancing each piece to its owner’s exact needs is within their grasp.
The most fabled Artificers often go on adventures of their own to the most dangerous places in the world, seeking the discovery of new runes and ore to further advance their own knowledge, and that of their entire craft.
Rune Tiles and Sets
Tiles are created through the alchemy profession. Using ores mined throughout the land, the artificer can create individual tiles with their known recipes.
Tilesets are created from individual tiles on the artificing table in the basement of your home. Each tileset is created from a series of three to five tiles.
There are currently 36 tiles/runes implemented in the game
Activating Tilesets
As a player engages in combat, all the individual actions of combat (taking damage, blocking, and each individual attack) all have their own rune associated with these actions. As the actions occur, the tiles in the tileset are activated. When the series of a tileset is complete, the buff will proc.
The series in a tileset does not have to be completed sequentially. Other actions can occur between the activation of each tile in the tileset. However, the more actions that occur, the more "interference" there is in the tileset and the weaker the proc.
Choosing a Tileset
When consumed, the runesmith sight potion will show the runes that are activating while a player is in combat. This potion only displays the runes for the player that consumed the potion. It does not, by comparison, reveal runes of all other players to the one who consumed the potion.
A skilled artificer can examine the runes of the player who consumed the potion and look for patterns that activate during combat. The artificer can then build tilesets based on the viewed runes.
Tiles - Attack
The following tiles are triggered when a specific type of attack is executed of a class and an enemy is hit with the attack.
Tiles - Healing
The following tiles are used to indicate a specific type of heal behavior of an class.
Tiles - Hits Per Second
The hits per second tiles are triggered by counting how many times you hit any enemy every second.
Damage over time hits like poison and affliction do not count. Somewhere on the background of the game it keeps track of how many times you hit an enemy every second. This is relative to nothing but some background clock ticking every second. Which will mean if you for example hit something every 0.8 seconds you will get the effect of the detected amount of hits per second varying. An example:
- Background clock is on 0.3 seconds and you hit the enemy. That is a count of 1.
- Clock comes on 1.0 second and gives you no tile because 1 hit each second does not exist.
- Then You hit the enemy again on 1.1 seconds
- And you hit any enemy again on 1.9 seconds. That is 2 hits so far in this second.
- Clock hits 2.0 seconds and you get the ᛗ tile to proc (2 hits per second)
Tiles - Attack Delay
Delay tiles are unlike hits per second tiles keeping track of how long you did not attack an enemy. This starts from 1 second not attacking.
Tiles - Attack Multiple Target
There is a special group of tiles that trigger if you hit X amount of enemies within 1 second. (Getting hit and blocking with warrior shield counts as hitting an enemy.)
Tiles - Attacks Received
The following tiles are triggered by enemies damaging the player in some way. (this includes PvP)
Tiles - Receive specific damage
The following tiles are triggered when a specific type of attack hits you. (this is mostly PvP)
Tiles - Other
The remaining tiles. Their way of triggering is unknown. (And might have never been implemented by the devs)
Basic Tilesets
Work in progress, coming soon (edit: years later, not coming soon xD)