Difference between revisions of "Artificing"
Infiniterune (talk | contribs) (fixed a couple of musketeer tiles) |
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! g | ! g | ||
− | | [[File:Tile_gg.png]] || | + | | [[File:Tile_gg.png]] || || || || || || || || || Hit with between 1 and 2 seconds delay. || Obsidian and Linstanium<br>When red, Obsidian and Grathorp |
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! i | ! i | ||
− | | [[File:Tile_ii.png]] || || || || || || || || || | + | | [[File:Tile_ii.png]] || || || || || || || || || Hit with between 2 and 3 seconds delay. || Knight's Tear and Grathorp<br>When turquoise, Obsidian and Linstanium |
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! n | ! n | ||
− | | [[File:Tile_nn.png]] || || || || || || || Default pulse time || || | + | | [[File:Tile_nn.png]] || || || || || || || Default pulse time || || Hit with between 3 and 4 seconds delay. || Grathorp and Obsidian<br>When yellow, Linstanium and Cryejil |
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! s | ! s | ||
− | | [[File:Tile_ss.png]] || || || || || || || || || | + | | [[File:Tile_ss.png]] || || || || || || || || || Hit with between 4 and 5 seconds delay. || Knight's Tear and Linstanium<br>When red, Nahomium and Obsidian |
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! t | ! t | ||
− | | [[File:Tile_tt.png]] || || || || || || || || || | + | | [[File:Tile_tt.png]] || || || || || || || || || Hit with 5+ seconds delay, or start of combat || Cryejil x 3<br>When green,Grathorp |
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Revision as of 23:08, 8 March 2024
Contents
Description
Adventurers from across the realm will travel great distances to have their weapons and armor forged and enhanced by a talented Artificer. Customizing and balancing each piece to its owner’s exact needs is within their grasp.
The most fabled Artificers often go on adventures of their own to the most dangerous places in the world, seeking the discovery of new runes and ore to further advance their own knowledge, and that of their entire craft.
Rune Tiles and Sets
Tiles are created through the alchemy profession. Using ores mined throughout the land, the artificer can create individual tiles with their known recipes.
Tilesets are created from individual tiles on the artificing table in the basement of your home. Each tileset is created from a series of three to five tiles.
There are currently 36 tiles/runes implemented in the game
Activating Tilesets
As a player engages in combat, all the individual actions of combat (taking damage, blocking, and each individual attack) all have their own rune associated with these actions. As the actions occur, the tiles in the tileset are activated. When the series of a tileset is complete, the buff will proc.
The series in a tileset does not have to be completed sequentially. Other actions can occur between the activation of each tile in the tileset. However, the more actions that occur, the more "interference" there is in the tileset and the weaker the proc.
Choosing a Tileset
When consumed, the runesmith sight potion will show the runes that are activating while a player is in combat. This potion only displays the runes for the player that consumed the potion. It does not, by comparison, reveal runes of all other players to the one who consumed the potion.
A skilled artificer can examine the runes of the player who consumed the potion and look for patterns that activate during combat. The artificer can then build tilesets based on the viewed runes.
Tiles - Their Meanings and Recipes
Still being refined, some tiles may not be accurate
Basic Tilesets
Work in progress, coming soon