Difference between revisions of "Artificing"
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A skilled artificer can examine the runes of the player who consumed the potion and look for patterns that activate during combat. The artificer can then build tilesets based on the viewed runes. | A skilled artificer can examine the runes of the player who consumed the potion and look for patterns that activate during combat. The artificer can then build tilesets based on the viewed runes. | ||
− | ==Tiles - | + | ==Tiles - Attack== |
− | + | The following tiles are triggered when a specific type of attack is executed of a class and an enemy is hit with the attack. | |
{| class="wikitable" | {| class="wikitable" | ||
! Tile | ! Tile | ||
! Picture | ! Picture | ||
− | ! scope="col" style="width: 50px;" |Musketeer Meaning | + | ! scope="col" style="width: 50px;" | Musketeer Meaning |
! scope="col" style="width: 50px;" | Ranger Meaning | ! scope="col" style="width: 50px;" | Ranger Meaning | ||
! scope="col" style="width: 50px;" | Runemage Meaning | ! scope="col" style="width: 50px;" | Runemage Meaning | ||
! scope="col" style="width: 50px;" | Warrior Meaning | ! scope="col" style="width: 50px;" | Warrior Meaning | ||
+ | ! scope="col" style="width: 50px;" | Paladin Meaning | ||
+ | ! scope="col" style="width: 50px;" | Shaman Meaning | ||
+ | ! scope="col" style="width: 50px;" | Bard Meaning | ||
+ | ! scope="col" style="width: 50px;" | Scoundrel Meaning | ||
! scope="col" style="width: 150px;" | Other Meaning | ! scope="col" style="width: 150px;" | Other Meaning | ||
! Recipe (Finish all when blue) | ! Recipe (Finish all when blue) | ||
Line 38: | Line 42: | ||
|- | |- | ||
! A | ! A | ||
− | | [[File:Tile_A.png]] || | + | | [[File:Tile_A.png]] || Impact orb || Piercing Arrow || Frostbolt 1, 2 and 3 || Wound combo || Ground Slam || Frost totem (frost pulse). Also placing any totem on the ground spawns the tile. || || Burning a card (any card) || || Knight's Tear and Nahomium and Obsidian <br> When green Grathorp |
|- | |- | ||
− | ! | + | ! D |
− | | [[File: | + | | [[File:Tile_D.png]] || || || Arcane Ray || Cleave combo || || Lightning Orb || || Spread Flint<br>Spread Frost || || Cryejil and Knight's tear <br> When yellow, Knight's Tear, When green, Cryejil |
+ | |||
+ | |- | ||
+ | ! J | ||
+ | | [[File:Tile_J.png]] || Decurse or shield orb (both trigger on the player who receives the orb) || Triggers when smoke arrow starts smoke || Pushback || Provoke combo || Libram of Power (right book) || Stun Orb || Throw mallet (hit enemy with it) || Light card (heal card) || || Obsidian and Linstanium <br> When green, Linstanium and Nahomium | ||
|- | |- | ||
− | ! | + | ! U |
− | | [[File: | + | | [[File:Tile_U.png]] || Weakness orb AND Gravity orb || Every hit arrow of spread arrow || Firebolt 1, 2 and 3 || || Hit with pips (hammer throw or direct hit only) || Fireball Orb || Crescendo of instrument of justice and instrument of harm hitting enemy || Flame card || || Cryejil and Grathorp<br>When turquoise, Obsidian x2 |
|- | |- | ||
− | ! | + | ! o |
− | | [[File: | + | | [[File:Tile_oo.png]] || Apply poison orb (every enemy it hits), or renew (every player it hits) || Poison Arrow || Affliction 1,2 || Hamstring combo || Pally poke damage target || Lava Totem Pulse || Gentle Healing Pulse<br>Justice Pulse || Card of Vines || ||Nahomium and Grathorp<br> When Green, Obsidian and Nahomium |
+ | |||
+ | |} | ||
+ | |||
+ | == Tiles - Healing == | ||
+ | The following tiles are used to indicate a specific type of heal behavior of an class. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Tile | ||
+ | ! Picture | ||
+ | ! scope="col" style="width: 50px;" | Musketeer Meaning | ||
+ | ! scope="col" style="width: 50px;" | Ranger Meaning | ||
+ | ! scope="col" style="width: 50px;" | Runemage Meaning | ||
+ | ! scope="col" style="width: 50px;" | Warrior Meaning | ||
+ | ! scope="col" style="width: 50px;" | Paladin Meaning | ||
+ | ! scope="col" style="width: 50px;" | Shaman Meaning | ||
+ | ! scope="col" style="width: 50px;" | Bard Meaning | ||
+ | ! scope="col" style="width: 50px;" | Scoundrel Meaning | ||
+ | ! scope="col" style="width: 150px;" | Other Meaning | ||
+ | ! Recipe (Finish all when blue) | ||
|- | |- | ||
− | ! | + | ! T |
− | | [[File: | + | | [[File:Tile_T.png]] || || || || || || || || || Acquired when your character receives healing from one of various sources |
+ | || Linstanium and Knight's Tear and Obsidian<br>When green, Knight's Tear | ||
+ | |||
|- | |- | ||
− | ! | + | ! C |
− | | [[File: | + | | [[File:Tile_C.png]] || Cure Wounds Orb || || || || || || || || || Nahomium and Grathorp and Cryejil <br> when turquoise, Cryejil |
+ | |||
+ | |} | ||
+ | == Tiles - Hits Per Second == | ||
+ | The hits per second tiles are triggered by counting how many times you hit any enemy every second. | ||
+ | {| class="wikitable" | ||
+ | ! Tile | ||
+ | ! Picture | ||
+ | ! scope="col" style="width: 50px;" | Musketeer Meaning | ||
+ | ! scope="col" style="width: 50px;" | Ranger Meaning | ||
+ | ! scope="col" style="width: 50px;" | Runemage Meaning | ||
+ | ! scope="col" style="width: 50px;" | Warrior Meaning | ||
+ | ! scope="col" style="width: 50px;" | Paladin Meaning | ||
+ | ! scope="col" style="width: 50px;" | Shaman Meaning | ||
+ | ! scope="col" style="width: 50px;" | Bard Meaning | ||
+ | ! scope="col" style="width: 50px;" | Scoundrel Meaning | ||
+ | ! scope="col" style="width: 150px;" | Other Meaning | ||
+ | ! Recipe (Finish all when blue) | ||
+ | |- | ||
+ | ! | ||
+ | | || || Normal arrow counts as 1 hit. Charge counts as 2 hits. Poison counts as 2 hits. || || Blocking an attack with the shield counts as a hit || || || || || Getting hit by an enemy also counts towards hits || | ||
|- | |- | ||
− | ! | + | ! M |
− | | [[File: | + | | [[File:Tile_M.png]] || || || || || || || || || 2 hits a second || Nahomium X 2<br>When yelow, Cryejil<br>When red, Obsidian |
|- | |- | ||
− | ! | + | ! N |
− | | [[File: | + | | [[File:Tile_N.png]] || || || || || || || || || 3 hits a second || Cryejil and Obsidian<br>When turquoise, Nahomium and Knights Tear |
|- | |- | ||
− | ! | + | ! P |
− | | [[File: | + | | [[File:Tile_P.png]] || || || || || || || || || 4 hits a second ||Nahomium x 2<br>When turquoise, Obsidian and Linstanium |
|- | |- | ||
− | ! | + | ! Q |
− | | [[File: | + | | [[File:Tile_Q.png]] || || || || || || || || || 5+ hits a second (more will also trigger it) ||Knight's tear, Nahomium, Obsidian and Nahomium |
+ | |||
+ | |} | ||
+ | <span style="text-align:center;font-size:80%;"> | ||
+ | Damage over time hits like poison and affliction do not count. Somewhere on the background of the game it keeps track of how many times you hit an enemy every second. This is relative to nothing but some background clock ticking every second. Which will mean if you for example hit something every 0.8 seconds you will get the effect of the detected amount of hits per second varying. An example:</span> | ||
+ | * <span style="text-align:center;font-size:80%;">Background clock is on 0.3 seconds and you hit the enemy. That is a count of 1.</span> | ||
+ | * <span style="text-align:center;font-size:80%;">Clock comes on 1.0 second and gives you no tile because 1 hit each second does not exist.</span> | ||
+ | * <span style="text-align:center;font-size:80%;">Then You hit the enemy again on 1.1 seconds</span> | ||
+ | * <span style="text-align:center;font-size:80%;">And you hit any enemy again on 1.9 seconds. That is 2 hits so far in this second.</span> | ||
+ | * <span style="text-align:center;font-size:80%;">Clock hits 2.0 seconds and you get the ᛗ tile to proc (2 hits per second)</span> | ||
+ | == Tiles - Attack Delay == | ||
+ | Delay tiles are unlike hits per second tiles keeping track of how long you did not attack an enemy. This starts from 1 second not attacking. | ||
+ | {| class="wikitable" | ||
+ | ! Tile | ||
+ | ! Picture | ||
+ | ! scope="col" style="width: 50px;" | Musketeer Meaning | ||
+ | ! scope="col" style="width: 50px;" | Ranger Meaning | ||
+ | ! scope="col" style="width: 50px;" | Runemage Meaning | ||
+ | ! scope="col" style="width: 50px;" | Warrior Meaning | ||
+ | ! scope="col" style="width: 50px;" | Paladin Meaning | ||
+ | ! scope="col" style="width: 50px;" | Shaman Meaning | ||
+ | ! scope="col" style="width: 50px;" | Bard Meaning | ||
+ | ! scope="col" style="width: 50px;" | Scoundrel Meaning | ||
+ | ! scope="col" style="width: 150px;" | Other Meaning | ||
+ | ! Recipe (Finish all when blue) | ||
|- | |- | ||
− | ! | + | ! g |
− | | [[File: | + | | [[File:Tile_gg.png]] || || || || || || || || || Hit between 1 and 2 seconds delay. || Obsidian and Linstanium<br>When red, Obsidian and Grathorp |
|- | |- | ||
− | ! | + | ! i |
− | | [[File: | + | | [[File:Tile_ii.png]] || || || || || || || || || Hit between 2 and 3 seconds delay. || Knight's Tear and Grathorp<br>When turquoise, Obsidian and Linstanium |
|- | |- | ||
− | ! | + | ! n |
− | | [[File: | + | | [[File:Tile_nn.png]] || || || || || || || || || Hit between 3 and 4 seconds delay. || Grathorp and Obsidian<br>When yellow, Linstanium and Cryejil |
+ | |||
|- | |- | ||
− | ! | + | ! s |
− | | [[File: | + | | [[File:Tile_ss.png]] || || || || || || || || || Hit between 4 and 5 seconds delay. || Knight's Tear and Linstanium<br>When red, Nahomium and Obsidian |
|- | |- | ||
− | ! | + | ! t |
− | | [[File: | + | | [[File:Tile_tt.png]] || || || || || || || || || Hit with 5+ seconds delay, or start of combat || Cryejil x 3<br>When green,Grathorp |
+ | |||
+ | |} | ||
+ | |||
+ | == Tiles - Attack Multiple Target == | ||
+ | There is a special group of tiles that trigger if you hit X amount of enemies within 1 second. (Getting hit and blocking with warrior shield counts as hitting an enemy.) | ||
+ | {| class="wikitable" | ||
+ | ! Tile | ||
+ | ! Picture | ||
+ | ! scope="col" style="width: 50px;" | Musketeer Meaning | ||
+ | ! scope="col" style="width: 50px;" | Ranger Meaning | ||
+ | ! scope="col" style="width: 50px;" | Runemage Meaning | ||
+ | ! scope="col" style="width: 50px;" | Warrior Meaning | ||
+ | ! scope="col" style="width: 50px;" | Paladin Meaning | ||
+ | ! scope="col" style="width: 50px;" | Shaman Meaning | ||
+ | ! scope="col" style="width: 50px;" | Bard Meaning | ||
+ | ! scope="col" style="width: 50px;" | Scoundrel Meaning | ||
+ | ! scope="col" style="width: 150px;" | Other Meaning | ||
+ | ! Recipe (Finish all when blue) | ||
|- | |- | ||
− | ! | + | ! 0 |
− | | | + | | style="text-align:center;"| 0 || || || || || || || || || Killing an enemy|| Linstanium and Obsidian<br>When yellow Nahomium<br>When red, Obsidian |
|- | |- | ||
− | ! | + | ! 1 |
− | | | + | | style="text-align:center;"| 1 || || || || || || || || || Hit exactly 2 enemies within two seconds || Nahomium and Linstanium and Obsidian<br>When yellow,Cryejil |
|- | |- | ||
− | ! | + | ! a |
− | | [[File: | + | | [[File:Runic OS.jpg|50x50px]] || || || || || || || || || Hit exactly 3 enemies within two seconds || Obsidian, 1 Nahomium<br>When green, 1 Knight's Tear, 1 Grathorp |
|- | |- | ||
− | ! | + | ! c |
− | | [[File: | + | | [[File:Tile_cc.png]] || || || || || || || || || Hit exactly 4 enemies within two seconds || Cryejil and Nahomium<br>When red, Cryejil and Grathorp |
|- | |- | ||
− | ! | + | ! e |
− | | [[File: | + | | [[File:Tile_ee.png]] || || || || || || || || || Hit 5+ enemies within two seconds || Nahomium x 2 and Cryejil<br>When yellow, Nahomium |
− | || | + | |
+ | |} | ||
+ | |||
+ | ==Tiles - Attack Received== | ||
+ | The following tiles are triggered by enemies damaging the player in some way. | ||
+ | {| class="wikitable" | ||
+ | ! Tile | ||
+ | ! Picture | ||
+ | ! scope="col" style="width: 50px;" | Musketeer Meaning | ||
+ | ! scope="col" style="width: 50px;" | Ranger Meaning | ||
+ | ! scope="col" style="width: 50px;" | Runemage Meaning | ||
+ | ! scope="col" style="width: 50px;" | Warrior Meaning | ||
+ | ! scope="col" style="width: 50px;" | Paladin Meaning | ||
+ | ! scope="col" style="width: 50px;" | Shaman Meaning | ||
+ | ! scope="col" style="width: 50px;" | Bard Meaning | ||
+ | ! scope="col" style="width: 50px;" | Scoundrel Meaning | ||
+ | ! scope="col" style="width: 150px;" | Other Meaning | ||
+ | ! Recipe (Finish all when blue) | ||
|- | |- | ||
− | ! | + | ! W |
− | | [[File: | + | | [[File:Tile_W.png]] || || || || Does '''not''' trigger when hit on the shield || || || || || Triggers for every enemy hitting you with a melee attack|| Nahomium x 2<br>When turquoise, Obsidian and Linstanium |
|- | |- | ||
− | ! | + | ! Y |
− | | [[File: | + | | [[File:Tile_Y.png]] || || || || || Hammer Zap (Pally Poke) to heal target || || || || Triggers when getting damaged by any enemy with a magical attack (nature bolt, poisonous pools/fog, poison ticks)|| Grathorp and Cryejil and Grathorp<br>When green, Nahomium |
|- | |- | ||
− | ! | + | ! x |
− | | [[File: | + | | [[File:Tile_aa.png]] || || || || || || || || || Triggers when you receive damage from 2 different enemies in 3 seconds || Obsidian x 2 and Cryejil<br>When turquoise, Obsidian |
|- | |- | ||
− | ! | + | ! K |
− | | [[File: | + | | [[File:Tile_K.png]] || || || || || || || || || Triggers when you receive damage from 3 different enemies in 3 seconds || Nahomium and Knight's Tear <br>When green, Obsidian and Linstanium |
|- | |- | ||
− | ! | + | ! O |
− | | [[File: | + | | [[File:Tile_O.png]] || || || || || || || || || Triggers when you receive damage from 4 different enemies in 3 seconds || Grathorp and Cryejil<br> When Turqoise, Nahomium<br>When yellow,Cryejil |
+ | |||
+ | |} | ||
+ | |||
+ | ==Tiles - Receive Specific Damage== | ||
+ | The following tiles are triggered when a specific type of attack hits you. (this is mostly PvP) | ||
+ | {| class="wikitable" | ||
+ | ! Tile | ||
+ | ! Picture | ||
+ | ! scope="col" style="width: 50px;" | Musketeer Meaning | ||
+ | ! scope="col" style="width: 50px;" | Ranger Meaning | ||
+ | ! scope="col" style="width: 50px;" | Runemage Meaning | ||
+ | ! scope="col" style="width: 50px;" | Warrior Meaning | ||
+ | ! scope="col" style="width: 50px;" | Paladin Meaning | ||
+ | ! scope="col" style="width: 50px;" | Shaman Meaning | ||
+ | ! scope="col" style="width: 50px;" | Bard Meaning | ||
+ | ! scope="col" style="width: 50px;" | Scoundrel Meaning | ||
+ | ! scope="col" style="width: 150px;" | Other Meaning | ||
+ | ! Recipe (Finish all when blue) | ||
+ | |||
|- | |- | ||
− | ! | + | ! B |
− | | [[File: | + | | [[File:Tile_B.png]] || || || Get hit by pushback || || || Get hit by stun orb || Get hit by mallet (shame on you xD) || || || Obsidian and Grathorp <br> When green, Linstanium and Nahomium |
|- | |- | ||
− | ! | + | ! E |
− | | [[File: | + | | [[File:Tile_E.png]] || Get hit by impact orb || Get hit by piercing arrow || Get hit by frost || Wound combo || Get hit by groundslam || Frost totem every pulse || || || || Linstanium and Knight's Tear and Cryejil <br> When green, Linstanium |
|- | |- | ||
− | ! | + | ! F |
− | | [[File: | + | | [[File:Tile_F.png]] || Get hit by impact orb || Get hit by spread arrow, for every hit arrow || Get hit by fireball (or mage super...) || || || Get hit by flame orb || Instrument of justice or harm every crescendo bolt (5 bolts for justice) || Get hit blame card bullet || || Obsidian and Linstanium <br> When green, Linstanium and Obsidian |
|- | |- | ||
− | ! | + | ! G |
− | | [[File: | + | | [[File:Tile_G.png]] || || Get hit by every fire rain tick || Get hit by arcane ray || Cleave combo main target || || Get hit by lightning orb || || Get hit by any spread card effect hit on you as main target (except poison and flame) || || Obsidian and Nahomium and Knight's Tear <br> when red, Grathorp |
|- | |- | ||
− | ! | + | ! I |
− | | [[File: | + | | [[File:Tile_I.png]] || || Get hit by every poison arrow tick || Get hit by every affliction tick || || Get hit by pally poke (Yes, I know, wtf xD) || Lava totem every pulse || Get hit by passive instrument of justice or harm || || Triggers on every damage over time tick you receive (poison, affliction) || Linstanium and Cryejil and Grathorp <br> When red, Cryejil |
+ | |||
+ | |} | ||
+ | |||
+ | ==Tiles - Other== | ||
+ | The remaining tiles. Their way of triggering is unknown. (And might have never been implemented by the devs) | ||
+ | {| class="wikitable" | ||
+ | ! Tile | ||
+ | ! Picture | ||
+ | ! scope="col" style="width: 50px;" | Musketeer Meaning | ||
+ | ! scope="col" style="width: 50px;" | Ranger Meaning | ||
+ | ! scope="col" style="width: 50px;" | Runemage Meaning | ||
+ | ! scope="col" style="width: 50px;" | Warrior Meaning | ||
+ | ! scope="col" style="width: 50px;" | Paladin Meaning | ||
+ | ! scope="col" style="width: 50px;" | Shaman Meaning | ||
+ | ! scope="col" style="width: 50px;" | Bard Meaning | ||
+ | ! scope="col" style="width: 50px;" | Scoundrel Meaning | ||
+ | ! scope="col" style="width: 150px;" | Other Meaning | ||
+ | ! Recipe (Finish all when blue) | ||
|- | |- | ||
− | ! | + | ! H |
− | | [[File: | + | | [[File:Tile_H.png]] || || || || || || || || || || Obsidian and Knight's Tear <br> When Turquoise, Linstanium <br> When yellow, Knight's Tear |
|- | |- | ||
− | ! | + | ! L |
− | | [[File: | + | | [[File:Tile_L.png]] || || || || || || || || || || Grathorp and Nahomium<br>When green, Cryejil<br>When yellow, Linstanium |
|- | |- | ||
− | ! | + | ! R |
− | | [[File: | + | | [[File:Tile_R.png]] || || || || || || || || || || Cryejil and Grathorp<br>When green, Grathorp<br> When yellow, Knight's Tear |
|- | |- | ||
− | ! | + | ! S |
− | | [[File: | + | | [[File:Tile_S.png]] || || || || || || || || || || Cryejil x 2<br>When Turquoise, Obsidian<br>When yellow, Cryejil |
|- | |- | ||
− | ! | + | ! V |
− | | [[File: | + | | [[File:Tile_V.png]] || || || || || || || || || || Linstanium and Knight's Tear<br>When green, Cryejil and Linstanium |
|- | |- | ||
− | ! | + | ! X |
− | | | + | | [[File:Tile_X.png]] || || || || || || || || || || Knight's Tear and Grathorp |
|- | |- | ||
− | ! | + | ! Z |
− | | | + | | [[File:Tile_Z.png]] || || || || || || || || || || Grathorp and Nahomium<br>When turquoise, Linstanium<br>When red, Linstanium |
|} | |} | ||
==Basic Tilesets== | ==Basic Tilesets== | ||
− | Work in progress, coming soon | + | Work in progress, coming soon (edit: years later, not coming soon xD) |
Latest revision as of 17:32, 10 March 2024
Contents
Description
Adventurers from across the realm will travel great distances to have their weapons and armor forged and enhanced by a talented Artificer. Customizing and balancing each piece to its owner’s exact needs is within their grasp.
The most fabled Artificers often go on adventures of their own to the most dangerous places in the world, seeking the discovery of new runes and ore to further advance their own knowledge, and that of their entire craft.
Rune Tiles and Sets
Tiles are created through the alchemy profession. Using ores mined throughout the land, the artificer can create individual tiles with their known recipes.
Tilesets are created from individual tiles on the artificing table in the basement of your home. Each tileset is created from a series of three to five tiles.
There are currently 36 tiles/runes implemented in the game
Activating Tilesets
As a player engages in combat, all the individual actions of combat (taking damage, blocking, and each individual attack) all have their own rune associated with these actions. As the actions occur, the tiles in the tileset are activated. When the series of a tileset is complete, the buff will proc.
The series in a tileset does not have to be completed sequentially. Other actions can occur between the activation of each tile in the tileset. However, the more actions that occur, the more "interference" there is in the tileset and the weaker the proc.
Choosing a Tileset
When consumed, the runesmith sight potion will show the runes that are activating while a player is in combat. This potion only displays the runes for the player that consumed the potion. It does not, by comparison, reveal runes of all other players to the one who consumed the potion.
A skilled artificer can examine the runes of the player who consumed the potion and look for patterns that activate during combat. The artificer can then build tilesets based on the viewed runes.
Tiles - Attack
The following tiles are triggered when a specific type of attack is executed of a class and an enemy is hit with the attack.
Tiles - Healing
The following tiles are used to indicate a specific type of heal behavior of an class.
Tiles - Hits Per Second
The hits per second tiles are triggered by counting how many times you hit any enemy every second.
Damage over time hits like poison and affliction do not count. Somewhere on the background of the game it keeps track of how many times you hit an enemy every second. This is relative to nothing but some background clock ticking every second. Which will mean if you for example hit something every 0.8 seconds you will get the effect of the detected amount of hits per second varying. An example:
- Background clock is on 0.3 seconds and you hit the enemy. That is a count of 1.
- Clock comes on 1.0 second and gives you no tile because 1 hit each second does not exist.
- Then You hit the enemy again on 1.1 seconds
- And you hit any enemy again on 1.9 seconds. That is 2 hits so far in this second.
- Clock hits 2.0 seconds and you get the ᛗ tile to proc (2 hits per second)
Tiles - Attack Delay
Delay tiles are unlike hits per second tiles keeping track of how long you did not attack an enemy. This starts from 1 second not attacking.
Tiles - Attack Multiple Target
There is a special group of tiles that trigger if you hit X amount of enemies within 1 second. (Getting hit and blocking with warrior shield counts as hitting an enemy.)
Tiles - Attack Received
The following tiles are triggered by enemies damaging the player in some way.
Tiles - Receive Specific Damage
The following tiles are triggered when a specific type of attack hits you. (this is mostly PvP)
Tiles - Other
The remaining tiles. Their way of triggering is unknown. (And might have never been implemented by the devs)
Basic Tilesets
Work in progress, coming soon (edit: years later, not coming soon xD)