Difference between revisions of "Spell Runes"

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(Rune Pillar Locations)
 
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Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a 3-D component. Many, if not all, runes have alternate methods of drawing them which still achieve success with OrbusVR's detection system. The runes can be found on rune pillars throughout the world, with 2-D runes having an obtainable page for your [[Journal|journal]] and 3-D runes having a 3-D depiction above their corresponding pillar.
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Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a 3-D component. Many, if not all, runes have alternate methods of drawing them which still achieve success with OrbusVR's detection system. The runes can be found on rune pillars throughout the world, with 2-D runes having an obtainable page for your [[Tools#Journal|journal]] and 3-D runes having a 3-D depiction above their corresponding pillar.
  
  
 
== Rune Pillar Locations ==
 
== Rune Pillar Locations ==
 
{| class="wikitable"
 
{| class="wikitable"
! Fireball 1 !! Tinny's Cave
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! Spell !! Rune Location
 +
|-
 +
| Fireball 1 || Tinny's Cave
 
|-
 
|-
 
| Fireball 2 || Midland entrance to Zoological Gardens
 
| Fireball 2 || Midland entrance to Zoological Gardens
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| Arcane Ray || Tinny's Cave
 
| Arcane Ray || Tinny's Cave
 
|-
 
|-
| Arcane Missile ||  
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| Arcane Missile || -None-
 
|-
 
|-
 
| Affliction || Tinny's Cave
 
| Affliction || Tinny's Cave

Latest revision as of 10:56, 27 May 2018

Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a 3-D component. Many, if not all, runes have alternate methods of drawing them which still achieve success with OrbusVR's detection system. The runes can be found on rune pillars throughout the world, with 2-D runes having an obtainable page for your journal and 3-D runes having a 3-D depiction above their corresponding pillar.


Rune Pillar Locations

Spell Rune Location
Fireball 1 Tinny's Cave
Fireball 2 Midland entrance to Zoological Gardens
Fireball 3 Behind hidden lizardman camp temple in jungle
Frost 1 Tinny's Cave
Frost 2 Windmill near Wenderwood and Maat's Keep entrance
Frost 3 Midland entrance to Zoological Gardens
Ice Lance
Arcane Ray Tinny's Cave
Arcane Missile -None-
Affliction Tinny's Cave
Greater Affliction
Mana Shield Tinny's Cave
Polymorph
Decurse
Pushback 1 Plains behind highsteppe inn (near desert)
Pushback 2 Plains behind highsteppe inn (near desert)
Light
Fireworks
Resurrection
Portal Initiation

Fire Spells

Fireball 1

Fireball 2

Fireball 3

Ice Spells

Frostbolt 1

Frostbolt 2

Frostbolt 3

Arcane Spells

Arcane Ray

Arcane Missile

Affliction Spells

Affliction

Greater Affliction

Defensive Spells

Mana Shield

Polymorph

Decurse

Pushback 1

Pushback 2

Utility Spells

Light

Fireworks

Resurrection

Portal Initiation