Difference between revisions of "Spell Runes"

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(Created page with "Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a...")
 
(Rune Pillar Locations)
 
(3 intermediate revisions by the same user not shown)
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Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a 3-D component. Many, if not all, runes have alternate methods of drawing them which still achieve success with OrbusVR's detection system.
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Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a 3-D component. Many, if not all, runes have alternate methods of drawing them which still achieve success with OrbusVR's detection system. The runes can be found on rune pillars throughout the world, with 2-D runes having an obtainable page for your [[Tools#Journal|journal]] and 3-D runes having a 3-D depiction above their corresponding pillar.
  
  
 
== Rune Pillar Locations ==
 
== Rune Pillar Locations ==
 
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{| class="wikitable"
 +
! Spell !! Rune Location
 +
|-
 +
| Fireball 1 || Tinny's Cave
 +
|-
 +
| Fireball 2 || Midland entrance to Zoological Gardens
 +
|-
 +
| Fireball 3 || Behind hidden lizardman camp temple in jungle
 +
|-
 +
| Frost 1 || Tinny's Cave
 +
|-
 +
| Frost 2 || Windmill near Wenderwood and Maat's Keep entrance
 +
|-
 +
| Frost 3 || Midland entrance to Zoological Gardens
 +
|-
 +
| Ice Lance ||
 +
|-
 +
| Arcane Ray || Tinny's Cave
 +
|-
 +
| Arcane Missile || -None-
 +
|-
 +
| Affliction || Tinny's Cave
 +
|-
 +
| Greater Affliction ||
 +
|-
 +
| Mana Shield || Tinny's Cave
 +
|-
 +
| Polymorph ||
 +
|-
 +
| Decurse ||
 +
|-
 +
| Pushback 1 || Plains behind highsteppe inn (near desert)
 +
|-
 +
| Pushback 2 || Plains behind highsteppe inn (near desert)
 +
|-
 +
| Light ||
 +
|-
 +
| Fireworks ||
 +
|-
 +
| Resurrection ||
 +
|-
 +
| Portal Initiation ||
 +
|}
  
 
== Fire Spells ==
 
== Fire Spells ==
 
Fireball 1
 
Fireball 1
 +
 
Fireball 2
 
Fireball 2
 +
 
Fireball 3
 
Fireball 3
  
 
== Ice Spells ==
 
== Ice Spells ==
 
Frostbolt 1
 
Frostbolt 1
 +
 
Frostbolt 2
 
Frostbolt 2
 +
 
Frostbolt 3
 
Frostbolt 3
  
 
== Arcane Spells ==
 
== Arcane Spells ==
 
Arcane Ray
 
Arcane Ray
 +
 
Arcane Missile
 
Arcane Missile
  
 
== Affliction Spells ==
 
== Affliction Spells ==
 
Affliction
 
Affliction
 +
 
Greater Affliction
 
Greater Affliction
  
 
== Defensive Spells ==
 
== Defensive Spells ==
 
Mana Shield
 
Mana Shield
 +
 
Polymorph
 
Polymorph
 +
 
Decurse
 
Decurse
 +
 
Pushback 1
 
Pushback 1
 +
 
Pushback 2
 
Pushback 2
  
 
== Utility Spells ==
 
== Utility Spells ==
 
Light
 
Light
 +
 
Fireworks
 
Fireworks
 +
 
Resurrection
 
Resurrection
 +
 
Portal Initiation
 
Portal Initiation

Latest revision as of 10:56, 27 May 2018

Each magical spell has a unique rune required to cast it. Level 1 and 2 spells generally require some form of planar drawing with your want and Level 3 spells generally add a 3-D component. Many, if not all, runes have alternate methods of drawing them which still achieve success with OrbusVR's detection system. The runes can be found on rune pillars throughout the world, with 2-D runes having an obtainable page for your journal and 3-D runes having a 3-D depiction above their corresponding pillar.


Rune Pillar Locations

Spell Rune Location
Fireball 1 Tinny's Cave
Fireball 2 Midland entrance to Zoological Gardens
Fireball 3 Behind hidden lizardman camp temple in jungle
Frost 1 Tinny's Cave
Frost 2 Windmill near Wenderwood and Maat's Keep entrance
Frost 3 Midland entrance to Zoological Gardens
Ice Lance
Arcane Ray Tinny's Cave
Arcane Missile -None-
Affliction Tinny's Cave
Greater Affliction
Mana Shield Tinny's Cave
Polymorph
Decurse
Pushback 1 Plains behind highsteppe inn (near desert)
Pushback 2 Plains behind highsteppe inn (near desert)
Light
Fireworks
Resurrection
Portal Initiation

Fire Spells

Fireball 1

Fireball 2

Fireball 3

Ice Spells

Frostbolt 1

Frostbolt 2

Frostbolt 3

Arcane Spells

Arcane Ray

Arcane Missile

Affliction Spells

Affliction

Greater Affliction

Defensive Spells

Mana Shield

Polymorph

Decurse

Pushback 1

Pushback 2

Utility Spells

Light

Fireworks

Resurrection

Portal Initiation