Difference between revisions of "Shard Dungeons"

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{| class="wikitable"
 
{| class="wikitable"
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!colspan="2" style="text-align: center; font-weight:bold;" | Minor Mutations
 
! style="text-align: center; font-weight:bold;" | Mutation
 
! style="text-align: center; font-weight:bold;" | Mutation
 
! style="text-align: center; font-weight:bold;" | Effect
 
! style="text-align: center; font-weight:bold;" | Effect
 
|-
 
|-
|colspan="2" style="text-align: center; font-weight:bold;" | Minor Mutations
+
| Alert || Increased aggro range
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|-
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| Dumbfounded || Reduced ultimate charge rate
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|-
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| Indecisive || Less threat generation
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|-
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| Mobile || Increased movement speed
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|-
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| Strong Willed || Reduced magical damage
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|-
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| Thick Skinned || Reduced Physical Damage
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|-
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| Unprepared || Initial attack does increased damage<br>Proceeding attacks do reduced damage
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|}
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{| class="wikitable"
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!colspan="2" style="text-align: center; font-weight:bold;" | Major Mutations
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! style="text-align: center; font-weight:bold;" | Mutation
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! style="text-align: center; font-weight:bold;" | Effect
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|-
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| Vindictive || Enemies that die give 10% boosts to allies
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|-
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| Spore || Exploding poison mushrooms spawn on mobs
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|-
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| Last Stand || Below 30% health, enemies do 200% damage
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|-
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| Discontent || Killed enemies drop poison pools
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|-
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| Unstable || killed enemies explode, damaging everything
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|-
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| Sickness || You attack can proc healing debuffs on you<br>stacks up to 5 times
 
|-
 
|-
| Alert || Increased aggro range
 
 
|}
 
|}
  
 
[[File:Shard_Mutations.PNG]]
 
[[File:Shard_Mutations.PNG]]

Revision as of 21:39, 20 June 2018

A shard dungeon is a more difficult variant of an existing dungeon with enemies at or above level 20. Shards dungeons range in difficulty from tier 1-10 based on the shard used to invoke them.

Shards are acquired from defeating a boss in a normal difficulty variant of the Tradu Mine dungeons. Additional shards will not be dropped if another already exists in the player's inventory, however, one may deposit shards in storage and acquire more.


Enemies in shard dungeons will have mutations. XXX number of minor mutations occur at XXX tiers

Additionally, the major mutations will rotate each week and remain constant across all shard for that week.

Tier 10 shards can have a resurrection mutation, allowing a chance for non-elite and non-boss enemies to randomly resurrect with full health.

Shard picture Shard pedestal picture

Minor Mutations Mutation Effect
Alert Increased aggro range
Dumbfounded Reduced ultimate charge rate
Indecisive Less threat generation
Mobile Increased movement speed
Strong Willed Reduced magical damage
Thick Skinned Reduced Physical Damage
Unprepared Initial attack does increased damage
Proceeding attacks do reduced damage
Major Mutations Mutation Effect
Vindictive Enemies that die give 10% boosts to allies
Spore Exploding poison mushrooms spawn on mobs
Last Stand Below 30% health, enemies do 200% damage
Discontent Killed enemies drop poison pools
Unstable killed enemies explode, damaging everything
Sickness You attack can proc healing debuffs on you
stacks up to 5 times

Shard Mutations.PNG