Difference between revisions of "Shard Dungeons"

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Tier 10 shards can have a resurrection mutation, allowing a chance for non-elite and non-boss enemies to randomly resurrect with full health.
 
Tier 10 shards can have a resurrection mutation, allowing a chance for non-elite and non-boss enemies to randomly resurrect with full health.
  
'''Shard picture'''
+
'''Shard picture'''  '''Shard pedestal picture'''
  
'''Shard pedestal picture'''
+
{| class="wikitable"
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! style="text-align: center; font-weight:bold;" | Mutation
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! style="text-align: center; font-weight:bold;" | Effect
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|-
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|colspan="2" style="text-align: center; font-weight:bold;" | Minor Mutations
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|-
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| Alert || Increased aggro range
  
 
[[File:Shard_Mutations.PNG]]
 
[[File:Shard_Mutations.PNG]]

Revision as of 21:33, 20 June 2018

A shard dungeon is a more difficult variant of an existing dungeon with enemies at or above level 20. Shards dungeons range in difficulty from tier 1-10 based on the shard used to invoke them.

Shards are acquired from defeating a boss in a normal difficulty variant of the Tradu Mine dungeons. Additional shards will not be dropped if another already exists in the player's inventory, however, one may deposit shards in storage and acquire more.


Enemies in shard dungeons will have mutations. XXX number of minor mutations occur at XXX tiers

Additionally, the major mutations will rotate each week and remain constant across all shard for that week.

Tier 10 shards can have a resurrection mutation, allowing a chance for non-elite and non-boss enemies to randomly resurrect with full health.

Shard picture Shard pedestal picture

Mutation Effect
Minor Mutations
Alert Increased aggro range

Shard Mutations.PNG