Difference between revisions of "Armor"

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==Sources==
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Armor sets in Orbus come in four parts: Head, Chest, Shoulder, and Hands. Armor also comes in three types: Cloth, Leather, and Plate.
'''Beginner''' items are received upon creation of a character, or beginner quests
 
  
'''Uncommon''' tier items may drop from virtually all enemies
+
Individual pieces are dropped at random from opened chests or slaying monsters. At this time, all armor in the game is soul-bound and cannot be traded with other players, excepting armor dropped in [[Shard Dungeons]], which can be traded within the group during the shard.
  
'''Rare''' tier items drop from enemies level 8 and above
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==Cloth==
 +
Cloth armor can only be worn by Runemages, Shaman, or Bards
  
'''Epic''' items may be received from aberrations, corrupted enemies, and bosses
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The armor stat for cloth will be equal to 10 x Level + Base
  
'''Legendary''' items may only be received from certain bosses
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[[List of Cloth Armor]]
  
==Ranger==
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==Leather==
{| class="wikitable"  style="text-align: center;"
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Leather armor can only be worn by Rangers, Musketeers, or Scoundrels
! Armor Set
+
 
! Picture
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The armor stat for leather will be equal to 15 x Level + Base
! Rarity
+
 
! Source
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[[List of Leather Armor]]
|-
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| Ranger's Set || [[File:Orbus.PNG|100x100px]] || Common || Normal Monsters<br>(Level 1+)
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==Plate==
|-
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Plate armor can only be worn by Warriors or Paladins
| Of The Plains Set || [[File:Orbus.PNG|100x100px]] || Uncommon || Normal Monsters<br>(Level 4+)
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|-
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The armor stat for plate will be equal to 25 x Level + Base
| Of The Jungle Set || [[File:Orbus.PNG|100x100px]] || Uncommon<br>Rare || Normal Monsters<br>(Level 8+)
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|-
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[[List of Plate Armor]]
| Of The Desert Set || [[File:Orbus.PNG|100x100px]] || Uncommon<br>Rare || Normal Monsters<br>(Level 12+)
 
|-
 
| Of The Desert Set<br>(Wilds) || [[File:Orbus.PNG|100x100px]] || Rare<br>Epic || Aberrations
 
|-
 
| Proto Leather Set || [[File:Orbus.PNG|100x100px]] || Epic || Shard Dungeons<br>Raids
 
|}
 
  
==Runemage==
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==Cosmetic / Transmog==
{| class="wikitable"  style="text-align: center;"
+
You can also purchase various cosmetic only gear that you can use to change or transmog the appearance of your armor.
! Weapon
 
! Picture
 
! Rarity
 
! Source
 
|-
 
| Yuckaw Branch Wand || [[File:YuckawWand.png|100x100px]] || Uncommon || Class Quest<br>Normal Monsters<br>(Level 1+)
 
|-
 
| Flames Eat the Wood || [[File:FlamesWand.png|100x100px]] || Rare || Normal Monsters<br>(Level 8+)
 
|-
 
| Wisdom of Nature and Silence || [[File:NatureWand.png|100x100px]] || Rare || Normal Monsters<br>(Level 8+)
 
|-
 
| Runic Staff Seeking Truth || [[File:RunicWand.png|100x100px]] || Rare<br>Epic || Aberrations
 
|-
 
| Distantly Scattered Light || [[File:IceWand.png|100x100px]] || Epic || Tradu Mines<br>Shard Dungeons<br>Raids
 
|-
 
| Writhing Creatures Eat Crystals || [[File:SnakeWand.png|100x100px]] || Legendary || Shard Dungeons<br>Raids
 
|}
 
  
==Musketeer==
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[[Cosmetics]]<br>
{| class="wikitable"  style="text-align: center;"
+
[[Cosmetic Shop]]
! Weapon
 
! Picture
 
! Rarity
 
! Source
 
|-
 
| Beginner Musket || [[File:BeginnerMusket.png|100x100px]] || Uncommon || Starter item
 
|-
 
| B-381 || [[File:B-381.png|100x100px]] || Uncommon || Normal Monsters<br>(Level 1+)
 
|-
 
| C-71A || [[File:C-71A.png|100x100px]] || Rare || Normal Monsters<br>(Level 8+)
 
|-
 
| G-889<br>"Darkness" || [[File:G-889.png|100x100px]] || Rare<br>Epic || Aberrations
 
|-
 
| M-78<br>"The Bone Dragon" || [[File:BoneGun.png|100x100px]] || Epic || Tradu Mines<br>Shard Dungeons<br>Raids
 
|-
 
| F-825<br>"Iceheart" || [[File:IceheartGun.png|100x100px]] || Legendary || Shard Dungeons<br>Raids
 
|}
 
  
==Warrior==
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==Capes==
{| class="wikitable"  style="text-align: center;"
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Throughout the game your may also be given, win, or purchase various capes.<br>
! Weapon
+
These capes do not add any stats, but do show your awesome accomplishments and style.
! Picture
 
! Rarity
 
! Source
 
|-
 
| Beginner Sword || [[File:BeginnerSword.png|100x100px]] || Uncommon || Starter item
 
|-
 
| Forged Blade || [[File:ForgedSword.png|100x100px]] || Uncommon || Normal Monsters<br>(Level 1+)
 
|-
 
| Embattled Striker || [[File:StrikerSword.png|100x100px]] || Rare || Normal Monsters<br>(Level 8+)
 
|-
 
| Chaotic Blade || [[File:ChaoticSword.png|100x100px]] || Rare<br>Epic || Aberrations
 
|-
 
| Ma'at's Justice || [[File:MaatsSword.png|100x100px]] || Epic || Shard Dungeons<br>Raids
 
|-
 
| Serrated Song || [[File:SerratedSword.png|100x100px]] || Legendary || Tradu Mines<br>Shard Dungeons<br>Raids
 
|}
 
  
==Fisherman==
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[[Cosmetics|Capes]]
{| class="wikitable"  style="text-align: center;"
 
! Weapon
 
! Picture
 
! Rarity
 
! Source
 
|-
 
| Beginner Rod || [[File:Orbus.PNG|100x100px]] || Uncommon || Starter item
 
|}
 
  
==Weapon Stats==
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==Armor Stats==
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All Armor pieces have stats for '''armor''' and '''durability'''. <br>
 +
Higher tier armor may come with additional buffs for '''vitality''' and '''defense'''.
  
{| class="wikitable" style="text-align: center;"
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===Quality===
! Item Level || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
{| class="wikitable"
 +
| style="color:white;font-weight:bold;" | Beginner
 +
| no affix <br> no added stat
 
|-
 
|-
! Power
+
| style="color:green;font-weight:bold;" | Uncommon
| 10 || - || - || - || - || - || - || - || - || - || -
+
| 1 Affix <br> no added stat
|--
 
! Item Level || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21
 
 
|-
 
|-
! Power
+
| style="color:Blue;font-weight:bold;" | Rare
| - || - || - || - || - || - || - || - || 794 || 1000 || 1258
+
| 1 Affix <br> added vitality
|}
 
 
 
Shard armors range from level 20.3 (Tier 1) to 21.0 (Tier 10)
 
 
 
{| class="wikitable" style="text-align: center;"
 
! Shard Tier || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
 
 
|-
 
|-
! Armor
+
| style="color:purple;font-weight:bold;" | Epic
| 1071 || 1082 || 1096 || 1109 || 1122 || 1148 || 1174 || 1202 || 1230 || 1258
+
| 2 Affixes <br> added vitality and defense
 
|}
 
|}
  
Raid armors drop at level 20.5 (Normal) and 21.2 (Hard Mode)
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===Affixes===
{| class="wikitable" style="text-align: center;"
+
Most Armor will come with a random affix that may grant some bonus to another stat
! Raid Level
+
;Projectile Damage +1% : Your projectiles - like arrows, spells, or bullets - gain a buff.
| Normal || Hard
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;DoT Damage +1% : Increases damage done for each tick of your Damage-over-Time (DoT) attacks.
|-
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;Super Charge Rate +1% : Charges your Super Ability faster.
! Armor
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;XP Gain +1%: Buffs the XP you gain from kills or turning in missions.
| 1122 || 1318
+
;Incomming Crit Damage -1% : This will decrease the damage you take from an incoming critical hit.
|}
+
;Crit Chance +1% : Increases the likelihood that your hit may be critical.
 +
;Crit Damage +2% : Increases the damage done by your critical hits.

Latest revision as of 12:15, 2 June 2021

Armor sets in Orbus come in four parts: Head, Chest, Shoulder, and Hands. Armor also comes in three types: Cloth, Leather, and Plate.

Individual pieces are dropped at random from opened chests or slaying monsters. At this time, all armor in the game is soul-bound and cannot be traded with other players, excepting armor dropped in Shard Dungeons, which can be traded within the group during the shard.

Cloth

Cloth armor can only be worn by Runemages, Shaman, or Bards

The armor stat for cloth will be equal to 10 x Level + Base

List of Cloth Armor

Leather

Leather armor can only be worn by Rangers, Musketeers, or Scoundrels

The armor stat for leather will be equal to 15 x Level + Base

List of Leather Armor

Plate

Plate armor can only be worn by Warriors or Paladins

The armor stat for plate will be equal to 25 x Level + Base

List of Plate Armor

Cosmetic / Transmog

You can also purchase various cosmetic only gear that you can use to change or transmog the appearance of your armor.

Cosmetics
Cosmetic Shop

Capes

Throughout the game your may also be given, win, or purchase various capes.
These capes do not add any stats, but do show your awesome accomplishments and style.

Capes

Armor Stats

All Armor pieces have stats for armor and durability.
Higher tier armor may come with additional buffs for vitality and defense.

Quality

Beginner no affix
no added stat
Uncommon 1 Affix
no added stat
Rare 1 Affix
added vitality
Epic 2 Affixes
added vitality and defense

Affixes

Most Armor will come with a random affix that may grant some bonus to another stat

Projectile Damage +1% 
Your projectiles - like arrows, spells, or bullets - gain a buff.
DoT Damage +1% 
Increases damage done for each tick of your Damage-over-Time (DoT) attacks.
Super Charge Rate +1% 
Charges your Super Ability faster.
XP Gain +1%
Buffs the XP you gain from kills or turning in missions.
Incomming Crit Damage -1% 
This will decrease the damage you take from an incoming critical hit.
Crit Chance +1% 
Increases the likelihood that your hit may be critical.
Crit Damage +2% 
Increases the damage done by your critical hits.