Shaman
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| |
| Primary Roll: | DPS |
| Armor Type: | Cloth |
| Weapon: | Mask |
| Equipment: | Totems |
Contents
Description
The Shaman is a high-powered offensive class with the ability to affect the entire battlefield. Throwing down totems, the Shaman can spread effects to slow down enemies, or throw down a spell-slinging totem and grab some arcane energy to hurl for massive damage.
How to fight
Abilities
A
Super Ability
Talents
| Stunning: Your stun last for less time, but does increased damage | Stay Put: Double the duration of your stun |
| Fire Consumes: Fireball will apply a DoT to weakened enemies | Blazing Speed: The shaman's base speed is increased at all times |
| Reach: You can grab orbs off a totem from a small distance away | Longevity: Totems last longer before disappearing |
| Strikes Twice: When your lightning orb crits it instantly respawns on your totem | Totemic Call: Once every 10 seconds you can point to a placed totem and teleport to it. If you teleport at least 4 meters, for a short period after teleporting all your damage is increased |
| All In: The first orb generated by a totem is guaranteed to crit | Totemic Mastery: If you miss with a thrown orb it instantly respawns |
List of weapons
Potential spoilers. Click Here to view
coming soon
Artificing for Paladins
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