Paladin
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Primary Roll: | Tank |
Armor Type: | Plate |
Weapon: | Hammer |
Equipment: | Librams |
Contents
Description
How to fight
Abilities
Lightning Strike
Hold your hammer to the sky to charge two globes of energy. Globes are "spent" on certain actions, so lift that hammer high and often.
Hammer Throw and Teleport
Hold the Grip button then release in a throwing motion to send your hammer, dealing damage to enemies it passes through. Press the Trigger button while the hammer is in the air to use a globe of energy and teleport yourself to it. Hold the Grip button while the hammer is flying to return it.
Librams
- Libram of Healing: Heals yourself
- Libram of Blessing: Grants increased strength and intellect to yourself and nearby allies. Also acts as a taunt, making enemies attack you.
- Libram of Power: Empowers your next self-heal or basic attack to grant extra healing or damage. Also increases aggro generation on target.
Hammer Slam
Slam your hammer into the ground, dealing a strong area attack around you. Requires 3 globes of energy.
Super Ability
Creates a powerful healing orb in your off-hand. Pull the Trigger to activate it.
Talents
1 | 2 |
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A: a | B: b |
A: a | B: b |
A: a | B: b |
A: a | B: b |
List of weapons
Potential spoilers. Click Here to view
coming soon
Artificing for Paladins
Potential spoilers. Click Here to view
coming soon