Armor
Armor sets in Orbus come in four parts: Head, Chest, Shoulder, and Hands. Armor also comes in three types: Cloth, Leather, and Plate.
Individual pieces are dropped at random from opened chests or slaying monsters. At this time, all armor in the game is soul-bound and cannot be traded with other players.
Cloth
Cloth armor can only be worn by Runemages, Shaman, or Bards
The armor stat for cloth will be equal to 10 x Level + Base
Leather
Leather armor can only be worn by Rangers, Musketeers, or Scoundrels
The armor stat for leather will be equal to 15 x Level + Base
Plate
Plate armor can only be worn by Warriors or Paladins
The armor stat for plate will be equal to 25 x Level + Base
Armor Stats
All Armor pieces have stats for armor and durability.
Higher tier armor may come with additional buffs for vitality.
Quality
Beginner | no affix no added stat |
Uncommon | 1 Affix no added stat |
Rare | 1 Affix added vitality |
Epic | 2 Affixes added vitality |
Affixes
Most Armor will come with a random affix that may grant some bonus to another stat
- Projectile Damage +1%
- Your projectiles - like arrows, spells, or bullets - gain a buff.
- DoT Damage +1%
- Increases damage done for each tick of your Damage-over-Time (DoT) attacks.
- Super Charge Rate +1%
- Charges your Super Ability faster.
- XP Gain +1%
- Buffs the XP you gain from kills or turning in missions.
- Incomming Crit Damage -1%
- This will decrease the damage you take from an incoming critical hit.
- Crit Chance +1-2%
- Increases the likelihood that your hit may be a critical strike.
- Crit Damage +1-2%
- Increases the damage done by you when your hit is a critical strike.