Bard
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Primary Roll: | Support |
Armor Type: | Cloth |
Weapon: | Mallet |
Equipment: | Instruments |
Contents
Description
The Bard is a support class focused around conducting your own personal mini-orchestra of musical orbs. By keeping them in-sync and choosing the right instrument at the right time, you can support your party members, heal your allies, weaken your enemies, and even deal a little damage of your own!
How to fight
Abilities
A
Super Ability
Talents
1 | 2 |
---|---|
Acoustic Power: Increases the range of your smart heals by 10 meters | Reverberate: Increases the range of your passive beneficial effects by 5 meters |
Song Shield: Your smart heals grant a small Temporary Shield to the affected target | Encouraging Note: Any ally affected by a pulse effect from your instruments deals 5% more damage from all sources |
Solo: Increases the healing of your healing effects by 20% | Chorus: Your Instrument of Cure Wounds increases healing done from all sources by an additional 5% (10% total) |
Upbeat: Notes from your songs will play 10% more quickly | Sheet Music: Once every 10 seconds, you will receive credit for a note that you missed |
Encore: Gives a chance for notes to become empowered, greatly increasing the charge of their crescendo when struck | Symphony: You can activate an additional instrument, but the notes play at the same time as your existing instruments |
List of weapons
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Artificing for Paladins
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