Difference between revisions of "Terms / Abbreviations"
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− | '''AoE''' (Area of Effect, also AE) - Area of Effect, or AoE, something that affects more than one target within a pre-determined radius set by the game's mechanics. | + | '''AoE''' ''(Area of Effect, also AE)'' - Area of Effect, or AoE, something that affects more than one target within a pre-determined radius set by the game's mechanics. |
− | '''DoT''' (Damage over Time, pronounced "dot") - a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'. | + | '''DoT''' ''(Damage over Time, pronounced "dot")'' - a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'. |
− | '''HoT''' (Healing over Time, pronounced "hot") - a term used to describe a single spell or potion which heals a portion of its total recovery at regular intervals. Each instant in which it heals is also referred to as a 'tick'. | + | '''HoT''' ''(Healing over Time, pronounced "hot")'' - a term used to describe a single spell or potion which heals a portion of its total recovery at regular intervals. Each instant in which it heals is also referred to as a 'tick'. |
'''Tick''' - See DoT or HoT. May also refer to the smallest whole unit of time used in the game (i.e. an attack speed of 6 ticks). | '''Tick''' - See DoT or HoT. May also refer to the smallest whole unit of time used in the game (i.e. an attack speed of 6 ticks). | ||
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'''Proc''' - Random occurence where a buff or debuff is applied to a player or enemy, altering their stats or combat mechanics in some way. | '''Proc''' - Random occurence where a buff or debuff is applied to a player or enemy, altering their stats or combat mechanics in some way. | ||
− | '''DPS''' (Damage Per Second) – May refer either literally to damage output per second or the role of primary damage dealers in group activity. | + | '''DPS''' ''(Damage Per Second)'' – May refer either literally to damage output per second or the role of primary damage dealers in group activity. |
− | '''PuG''' (Pick-up group, also PUG) – A group assembled on the spot without advance planning. | + | '''PuG''' ''(Pick-up group, also PUG)'' – A group assembled on the spot without advance planning. |
'''Wipe''' – The death of an entire group or party. | '''Wipe''' – The death of an entire group or party. |
Revision as of 01:11, 15 June 2018
AoE (Area of Effect, also AE) - Area of Effect, or AoE, something that affects more than one target within a pre-determined radius set by the game's mechanics.
DoT (Damage over Time, pronounced "dot") - a term used to describe a single spell or attack which deals full damage not instantly but over a period of time, dealing a portion of its total damage at regular intervals. The damage is often done every second or every half-second, and each instant in which it is dealt is called a 'tick'.
HoT (Healing over Time, pronounced "hot") - a term used to describe a single spell or potion which heals a portion of its total recovery at regular intervals. Each instant in which it heals is also referred to as a 'tick'.
Tick - See DoT or HoT. May also refer to the smallest whole unit of time used in the game (i.e. an attack speed of 6 ticks).
Buff – An increase in stats or an effective increase in power through a change in mechanics. Can refer to both temporary real-time combat events and long-term stat or mechanic changes.
Debuff – A decrease in stats or an effective decrease in power through a change in mechanics. Typically just refers to temporary real-time combat events.
Nerf – A decrease in stats or an effective decrease in power through a change in combat mechanics. Typically just refers to long-term stat or mechanic changes.
Proc - Random occurence where a buff or debuff is applied to a player or enemy, altering their stats or combat mechanics in some way.
DPS (Damage Per Second) – May refer either literally to damage output per second or the role of primary damage dealers in group activity.
PuG (Pick-up group, also PUG) – A group assembled on the spot without advance planning.
Wipe – The death of an entire group or party.
HS – Highsteppe
GC – Guild City