Difference between revisions of "Bard"

From Orbus Free Press
Jump to navigation Jump to search
(Artificing for Bards)
(How to fight)
Line 19: Line 19:
  
 
==How to fight==
 
==How to fight==
 +
Combat as a Bard consists of preselecting a set of 6 instruments with which to enter combat, selecting which 3 (or 4 if you have selected the relevant talent) instruments to use by hitting them with your mallets, having away in time with the beats, and using each instrument's crescendo as appropriate.
 +
 +
The instruments currently available for use and their crescendos are explained below:
 +
 +
'''Instrument of Harm:''' An instrument which slowly damages nearby enemies over time. The crescendo of this instrument will send out a bolt of energy which will travel in a (generally) straight line and strike the first enemy dealing damage.
 +
 +
'''Instrument of Justice:''' An instrument which periodically pulses with crackling energy, damaging nearby enemies as it moves. The crescendo sends out a powerful blast of 5 bolts which fly forward (zig-z), dealing damage to the first enemy they strike.
  
 
==Abilities==
 
==Abilities==

Revision as of 18:58, 15 June 2019

BeginnerMallet.png
Primary Roll: Support
Armor Type: Cloth
Weapon: Mallet
Equipment: Instruments

Description

The Bard is a support class focused around conducting your own personal mini-orchestra of musical orbs. By keeping them in-sync and choosing the right instrument at the right time, you can support your party members, heal your allies, weaken your enemies, and even deal a little damage of your own!

How to fight

Combat as a Bard consists of preselecting a set of 6 instruments with which to enter combat, selecting which 3 (or 4 if you have selected the relevant talent) instruments to use by hitting them with your mallets, having away in time with the beats, and using each instrument's crescendo as appropriate.

The instruments currently available for use and their crescendos are explained below:

Instrument of Harm: An instrument which slowly damages nearby enemies over time. The crescendo of this instrument will send out a bolt of energy which will travel in a (generally) straight line and strike the first enemy dealing damage.

Instrument of Justice: An instrument which periodically pulses with crackling energy, damaging nearby enemies as it moves. The crescendo sends out a powerful blast of 5 bolts which fly forward (zig-z), dealing damage to the first enemy they strike.

Abilities

A

Super Ability

Talents

1 2
Acoustic Power: Increases the range of your smart heals by 10 meters Reverberate: Increases the range of your passive beneficial effects by 5 meters
Song Shield: Your smart heals grant a small Temporary Shield to the affected target Encouraging Note: Any ally affected by a pulse effect from your instruments deals 5% more damage from all sources
Solo: Increases the healing of your healing effects by 20% Chorus: Your Instrument of Cure Wounds increases healing done from all sources by an additional 5% (10% total)
Upbeat: Notes from your songs will play 10% more quickly Sheet Music: Once every 10 seconds, you will receive credit for a note that you missed
Encore: Gives a chance for notes to become empowered, greatly increasing the charge of their crescendo when struck Symphony: You can activate an additional instrument, but the notes play at the same time as your existing instruments

List of weapons

Potential spoilers. Click Here to view

coming soon

Artificing for Bards

Potential spoilers. Click Here to view

coming soon