Difference between revisions of "Shaman"
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− | |'''Stunning''': Your stun last for less time, but does increased damage | + | | style="width:50%" | '''Stunning''': Your stun last for less time, but does increased damage |
− | |'''Stay Put''': Double the duration of your stun | + | | style="width:50%" | '''Stay Put''': Double the duration of your stun |
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|'''Fire Consumes''': Fireball will apply a DoT to weakened enemies | |'''Fire Consumes''': Fireball will apply a DoT to weakened enemies |
Revision as of 22:09, 19 May 2019
Primary Roll: | DPS |
Armor Type: | Cloth |
Weapon: | Mask |
Equipment: | Totems |
Contents
Description
How to fight
Abilities
A
Super Ability
Talents
Stunning: Your stun last for less time, but does increased damage | Stay Put: Double the duration of your stun |
Fire Consumes: Fireball will apply a DoT to weakened enemies | Blazing Speed: The shaman's base speed is increased at all times |
Reach: You can grab orbs off a totem from a small distance away | Longevity: Totems last longer before disappearing |
Strikes Twice: When your lightning orb crits it instantly respawns on your totem | Totemic Call: Once every 10 seconds you can point to a placed totem and teleport to it. If you teleport at least 4 meters, for a short period after teleporting all your damage is increased |
All In: The first orb generated by a totem is guaranteed to crit | Totemic Mastery: If you miss with a thrown orb it instantly respawns |
List of weapons
Potential spoilers. Click Here to view
coming soon
Artificing for Paladins
Potential spoilers. Click Here to view
coming soon