Difference between revisions of "Paladin"
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==How to fight== | ==How to fight== | ||
+ | Face pull, throw your hammer to teleport into melee, or use your Hammer of Retribution to pull from a medium distance. Generate orbs as soon as the cooldown hits for most fights, using your buffing libram to empower an attack every time it's off cooldown. Use your middle libram to heal when needed and if it's on cooldown run around until it's ready again. Taunt as needed if you're in a group or use it as a buff pre-combat if you are solo - watch out for nearby enemies or you might pull them too. Don't let yourself fill up on orbs. | ||
==Abilities== | ==Abilities== | ||
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Slam your hammer into the ground, dealing a strong area attack around you. Requires 3 globes of energy. | Slam your hammer into the ground, dealing a strong area attack around you. Requires 3 globes of energy. | ||
− | === | + | ===Light's Defense=== |
Raise your offhand up above your head. Successful activation will cause a small shield to appear in front of you that blocks 99% of damage (but still gives orbs) for 1.5s. Cooldown is currently 12 seconds. | Raise your offhand up above your head. Successful activation will cause a small shield to appear in front of you that blocks 99% of damage (but still gives orbs) for 1.5s. Cooldown is currently 12 seconds. | ||
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|'''Hammer of Forgiveness''': Point your hammer at a friendly player and pull the trigger to heal the target at the cost of two power charges | |'''Hammer of Forgiveness''': Point your hammer at a friendly player and pull the trigger to heal the target at the cost of two power charges | ||
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− | |'''Plea of Protection''': Once every 30 seconds you can | + | |'''Plea of Protection''': Once every 30 seconds you can hold your off hand 90 degrees from your body, to the side, to be granted a 25% increase to damage resistance and energy generation for 10 seconds |
|'''Plea of Divinity''': Once every 10 minutes you can cast Plea of Divinity on an ally. If the target dies while blessed with Plea of Divinity they will resurrect with 20% health | |'''Plea of Divinity''': Once every 10 minutes you can cast Plea of Divinity on an ally. If the target dies while blessed with Plea of Divinity they will resurrect with 20% health | ||
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Latest revision as of 16:17, 15 June 2019
Primary Roll: | Tank |
Armor Type: | Plate |
Weapon: | Hammer |
Equipment: | Librams |
Contents
Description
A valuable ally to its party, the Paladin is a tanking class focused on reactive play. Equipped with a mighty hammer, the Paladin can call down a lightning strike or convert energy from damage received to wield a mighty blow back to its enemies.
How to fight
Face pull, throw your hammer to teleport into melee, or use your Hammer of Retribution to pull from a medium distance. Generate orbs as soon as the cooldown hits for most fights, using your buffing libram to empower an attack every time it's off cooldown. Use your middle libram to heal when needed and if it's on cooldown run around until it's ready again. Taunt as needed if you're in a group or use it as a buff pre-combat if you are solo - watch out for nearby enemies or you might pull them too. Don't let yourself fill up on orbs.
Abilities
Lightning Strike
Hold your hammer to the sky to charge two globes of energy. Globes are "spent" on certain actions, so lift that hammer high and often.
Hammer Throw and Teleport
Hold the Grip button then release in a throwing motion to send your hammer, dealing damage to enemies it passes through. Press the Trigger button while the hammer is in the air to use a globe of energy and teleport yourself to it. Hold the Grip button while the hammer is flying to return it.
Librams
- Libram of Blessing: Grants increased strength and intellect to yourself and nearby allies. Also acts as a taunt, making enemies attack you.
- Libram of Healing: Heals yourself
- Libram of Power: Empowers your next self-heal or basic attack to grant extra healing or damage. Also increases aggro generation on target.
Hammer Slam
Slam your hammer into the ground, dealing a strong area attack around you. Requires 3 globes of energy.
Light's Defense
Raise your offhand up above your head. Successful activation will cause a small shield to appear in front of you that blocks 99% of damage (but still gives orbs) for 1.5s. Cooldown is currently 12 seconds.
Super Ability
Creates a powerful healing orb in your off-hand. Pull the Trigger to activate it.
Talents
Blessing of Attack: Increase the buff of your Libram of Power by 5% | Blessing of Encouragement: Your Libram of Blessing adds an extra 10% strength and intellect |
Libram of Protection: Your next Libram of Healing increases your damage resistance and energy generation by 5% for 4 seconds | Libram of Assistance: Your Libram of Healing will now heal the most injured friendly target within 8m |
Defensive: Lay on Hands gives you a 50% armor buff for 10 seconds | Generosity: Your Lay on Hands can now heal other players by touching them when activating it |
Hammer of Retribution: Point your hammer at an enemy and pull the trigger to shoot a bolt of lightning at the target at the cost of two power charges | Hammer of Forgiveness: Point your hammer at a friendly player and pull the trigger to heal the target at the cost of two power charges |
Plea of Protection: Once every 30 seconds you can hold your off hand 90 degrees from your body, to the side, to be granted a 25% increase to damage resistance and energy generation for 10 seconds | Plea of Divinity: Once every 10 minutes you can cast Plea of Divinity on an ally. If the target dies while blessed with Plea of Divinity they will resurrect with 20% health |
List of weapons
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Artificing for Paladins
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