Difference between revisions of "Scoundrel"

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The class also comes with a small deck of randomly sorted cards to pull from. If you pick up a card (grip trigger) and then release it, the card will float to the top of your field of view and provide its base effect on your next hit. If you pick up a card and then press the trigger button, the card will burn and apply its secondary effect to your active card. If you want to store the card for later, you can place it on your belt (an invisible box roughly around your bellybutton) for later use.
 
The class also comes with a small deck of randomly sorted cards to pull from. If you pick up a card (grip trigger) and then release it, the card will float to the top of your field of view and provide its base effect on your next hit. If you pick up a card and then press the trigger button, the card will burn and apply its secondary effect to your active card. If you want to store the card for later, you can place it on your belt (an invisible box roughly around your bellybutton) for later use.
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The class can also charge its attack by holding down the trigger for an extended period of time, for a maximum of 3 (or 4 with the right talent) bullets. This charged attack acts as the Scoundrel interrupt.
  
 
Note that the Scoundrel can be a complicated class to play, as the class does very limited damage without active high-rank curve effects.
 
Note that the Scoundrel can be a complicated class to play, as the class does very limited damage without active high-rank curve effects.
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==Super Ability==
 
==Super Ability==
The Scoundrel super ability causes shots to auto-aim to a nearby enemy for a period of time. Note that it sometimes will not target the target you want it to.
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The Scoundrel super ability increases the damage of the next six shots by 25% and automatically apply rank 5 Showing Off on enemies.
  
 
==Talents==
 
==Talents==

Latest revision as of 01:31, 12 January 2020

BeginnerRevolver.png
Primary Roll: DPS
Armor Type: Leather
Weapon: Revolver
Equipment: Cards

Description

The Scoundrel is a high-skill, high-damage class built around pressing your luck and showing off. Equipped with a six shooter and a trusty deck of magical cards, the Scoundrel can sling his gun to fire curved bullets and increase his attack.

How to fight

The Scoundrel is a gun-based DPS class that relies on skillfully curving shots. You can fire a basic shot from the gun by just aiming and pulling the trigger. To curve, press down on the trigger, make some motion with your gun, and release the trigger at the point you wish to. Shots curved like this will apply a debuff to the enemy between rank 1-5, each increasing the Scoundrel's future damage against the enemy by some amount.

The class also comes with a small deck of randomly sorted cards to pull from. If you pick up a card (grip trigger) and then release it, the card will float to the top of your field of view and provide its base effect on your next hit. If you pick up a card and then press the trigger button, the card will burn and apply its secondary effect to your active card. If you want to store the card for later, you can place it on your belt (an invisible box roughly around your bellybutton) for later use.

The class can also charge its attack by holding down the trigger for an extended period of time, for a maximum of 3 (or 4 with the right talent) bullets. This charged attack acts as the Scoundrel interrupt.

Note that the Scoundrel can be a complicated class to play, as the class does very limited damage without active high-rank curve effects.

The current Cards available to you include:

CardDmg.png

Card of Flame: If used, greatly increases the damage of your next attack. If burned, Spreads Scoundrel effects to nearby targets upon hitting an enemy.


CardHealSelf.png

Card of Light: If used, heals the Scoundrel for the damage done to the enemy. If burned, Spreads Scoundrel effects to nearby targets upon hitting an enemy.


CardMinusArmor.png

Card of Flint: If used, weakens the target's defense against future attacks. If burned, Cheats to place a copy of the active card back into the deck.


CardAsh.png

Card of Ash: If used, greatly increases the critical chance of your next hit. If burned, Cheats to place a copy of the active card back into the deck.


CardPoison.png

Card of Vines: If used, afflicts the enemy with a poison debuff. If burned, increases the Potency of the active card effect (damage or duration).


CardSlow.png

Card of Ice: If used, applies a slow debuff on the enemy. If burned, increases the Potency of the active card effect (damage or duration).


Super Ability

The Scoundrel super ability increases the damage of the next six shots by 25% and automatically apply rank 5 Showing Off on enemies.

Talents

Full Chamber: When firing a bullet from a fully-loaded gun, your shot has a 10% additional chance to critically strike Slow Burn: Your card buffs last for an additional 2 seconds
Stack the Deck: Your card deck now contains seven cards, two of which are the Card of Flames Quick Draw: Your card deck regenerates 10% more quickly
On the Line: Your damage buff from Level 3 and higher ranks of Showin' Off is increased by 25%, while your damage from Rank 2 and lower is decreased by 25%. Easy Mode: All Rank 1 Showin' Off shots are upgraded to Rank 2 regardless of distance or curve.
One Basket: Your gun can now charge up to 4 bullets at a time Break Shot: Shooting a 3-bullet charged shot now applies the Break Armor debuff to the target, increasing incoming damage from all sources by 5%
True Gambler: Your critical hits add a buff to yourself which increases your critical strike chance by 10%, but increases incoming damage to you by 10% as well. Stacks up to 5 times Guaranteed Win: Every 6th shot is a guaranteed critical strike.

List of weapons

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coming soon

Artificing for Scoundrels

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coming soon