Difference between revisions of "PvP"

From Orbus Free Press
Jump to navigation Jump to search
(Created page with "==Open World PvP== ===Zoned PvP=== Every zone in the game has a "safety rating." * Leveling zones (including the starter zone and surrounding zones) are "Safe", as are group i...")
 
(Trickster Goblin)
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
==Open World PvP==
 
==Open World PvP==
 +
To engage in PvP, enable World PvP within your [[The Menu|Settings Menu]] while inside [[Highsteppe]].
 +
 
===Zoned PvP===
 
===Zoned PvP===
 
Every zone in the game has a "safety rating."
 
Every zone in the game has a "safety rating."
* Leveling zones (including the starter zone and surrounding zones) are "Safe", as are group instances such as dungeons. You cannot attack other players in these zones.
+
* Highsteppe, the beginning region directly outside of Highsteppe, and most graveyards are "Safe", as are group instances such as dungeons. You cannot attack other players in these zones.
* The Wilds are "Unsafe". These are Level 20 lawless lands far away from the cities and villages of the realm. In these zones, you can be attacked at any time, but if you are attacked by someone else that person will become a bandit. These are max-level zones which feature the most powerful crafting ingredients, Aberrations which can be killed for powerful loot, etc. The goal is for 99% of the PvP to be happening in these Unsafe areas.
+
* All other areas are "Unsafe". In these zones, you can be attacked at any time if you have World PvP enabled by any other player who has World PvP enabled.  
  
 
===Risk & Reward===
 
===Risk & Reward===
If you acquire a [[Equipment|tradable]] item in the Wilds (such as a rare flower for brewing a potion), your mission is to get it back to town without losing it. It's up to you if you want to risk sticking around gathering a lot, if you want to go in solo or take a group, etc.  
+
Players with PvP enabled will obtain 10% bonus experience from all xp sources. '''Note that to obtain this bonus on mission quests, the quest must be obtained, completed, and turned in while PvP is enabled.''' They also will see 25% more resource nodes around the world, which are invisible to players who do not have it enabled.
 +
 
 +
If you acquire a '''tradable''' item in the world (such as a rare flower for brewing a potion), your mission is to get it back to town without losing it. It's up to you if you want to risk sticking around gathering a lot, if you want to go in solo or take a group, etc.  
  
 
Once you've gotten back to town with it, it's safely stored in your personal chest where you can access it later to use it or take it to sell at the market.
 
Once you've gotten back to town with it, it's safely stored in your personal chest where you can access it later to use it or take it to sell at the market.
  
===Life as an Outlaw===
+
PvP Kills, both inside and outside battlegrounds, provide Honor Points. Every week, these Honor Points are tallied and a [[Titles|Title]] is assigned based on your rank.
By default, everyone starts with the safety on; no accidental friendly fire is possible.
+
 
 +
==Trickster Goblin==
 +
The [[Trickster Goblin]] currently spawns in a random location of the world every 4 hours. The player who defeats the Trickster Goblin obtains a Trickster Token, which can be used to purchase rewards from the vendor in Highsteppe. Only players with PvP active can attack the Goblin or obtain a token. When the goblin dies, an event icon will spawn for a brief period of time allowing those lost souls who were nowhere near the objective one last attempt to find their way to the token, sort of.
 +
 
 +
Once the token is obtained by a player, the objective for that player is to return to Highsteppe without dying, as the tokens are tradable and will drop upon death. Players with the trickster token may be attacked in safe areas, cannot use invisibility potions, and may not use teleport stones or spells. A 10 minute logout timer currently exists for this player.
  
Through the player options menu, this safety can be disabled, allowing you to attack other players (as long as your outside one of the safe, "Sanctuary" zones.)
+
==PvP Battlegrounds==
 +
The PvP Battlegrounds is a new team "capture the outpost" game mode introduced in OrbusVR Reborn.  All players start on equal footing as Level 30 with only basic gear regardless of their character's progress in the "main world." Upon joining (via "Join Battlegrounds Queue" menu option), you will be randomly assigned to either the Red or Blue team, comprised of 4 members who have joined either solo or as a duo (no larger groups are currently allowed). You and your teammates must fight the opposing players to maintain your team's flag on each of the three outposts. For each outpost held, your team will score a certain number of points per second and the first team to 1000 points wins the battle.  
  
Attacking another player for any reason makes you a '''Bandit'''. This has the following effects:
+
You can obtain honor points for killing enemy players, but will not obtain honor points for capturing outposts.  
*Other players in the area can attack you (even if their safety is on) without penalty.
 
*You cannot enter a dungeon instance while a Bandit
 
*Other players cannot aid you unless they are in your [[Grouping Up#Parties|party]].
 
*A bounty is assigned to you, which can be collected by the player who kills you.
 
**After a time, bounties expire and Bandit statuses clear.
 
**The timer only ticks down while you're logged in.
 
**Bandit status will also be cleared if you are killed.
 
*All NPC guards will attack you on sight (so it will not be possible to enter a town until your Bandit status expires.)
 
*If you continue to kill players, your bounty will grow, as will the required to clear your status.
 
*If you die while a Bandit, instead of respawning at the nearest Graveyard, you will respawn in the Jail, located in the first zone. It is unlikely you will make it back before your tombstone expires, so an expensive loss in the durability of your gear is likely.
 
  
==PvP Arena==
+
It is not always available to play, as it requires that 8 individuals be in the queue at the same time. Sometimes, you will be able to join immediately after joining the queue, while at other times you will have to wait for a while. '''Note that no warning or option to decline is currently provided. If you are joining a public event or leaving your VR for any amount of time, it is recommended that you leave the battleground queue.'''
The PvP Arena is a new "battle royale" game mode introduced in the first Closed Alpha patch. Like the Hunger Games, a group of players starts off in the clearing of a forest. All players start on equal footing as Level 1 with only basic gear regardless of their character's progress in the "main world." You can choose to fight other players or to retreat to the forest. In the forest there are monsters to kill which will grant you XP and gear (to make you more powerful). Eventually all the players will fight each other and the game will end with the last person standing as the victor.
 
  
It is not always available to play.
+
Quests to partake in the Battlegrounds are available from [[Marlowe]] in Highsteppe.
  
 
===Joining the Game===
 
===Joining the Game===
  
If the game is available to play, you will see a new icon on your [[Player Menu]] that looks like a magnifying glass. Tapping on it will give you the "PvP Arena" option, which you can then select and hit "Join Queue." Unlike the gameplay of the shared main world, [[Organized PvP]] games take place in separate instances that have no bearing on the main game; therefore, you do not need to travel to any particular place in the game world to access them. Note that once you are in the queue, you will see a new option appear on your menu labeled "Arena", tapping that will show you the current status of the queue (such as "2/4 Players Found"). Once a game has been found for you, you will automatically join that game.  
+
Open your menu and select the Activities button. You will then see an option to "Join Battlegrounds Queue". If you are in a party, the party leader must be the one to initiate joining this queue. Unlike the gameplay of the shared main world, Battlegrounds games take place in separate instances that have no bearing on the main game; therefore, you do not need to travel to any particular place in the game world to access them. Note that once you are in the queue, you will see a new option appear in place of the "Join" option - to "Leave" the queue. Once a game has been found for you, you will automatically join that game.  
  
 
'''Do not join the queue unless you are prepared to join the game any time.''' If you join the queue and you are in the middle of a dungeon, for example, you will be yanked out of the dungeon when the game starts.  
 
'''Do not join the queue unless you are prepared to join the game any time.''' If you join the queue and you are in the middle of a dungeon, for example, you will be yanked out of the dungeon when the game starts.  
  
Joining while in a group has no effect on the queue, you will still join as an individual. However, right now the queue just fills up as people join it, so if you want to play with friends you can all just join at the same time and you will likely get into the same game most of the time.  
+
Joining while in a group of two will allow you to be placed with your chosen teammate. Groups larger than two cannot join the queue or will be split to individuals. However, right now the queue just fills up as people join it, so if you want to play with friends you can all just join at the same time and you will likely get into the same game most of the time.
  
 
===Playing the Game===
 
===Playing the Game===
  
Once you are in the game, you will start in a large open clearing surrounded by other players. Everyone beings the game as "bandits", that is hostile to each other. All players may freely attack each other at any time.
+
Once you are in the game, you will start in your team's respawn point, on the opposite corner of the map to the other team's respawn point. Three capture locations are placed along a line across the middle of the map. These locations are called "Warrior's Shield", "Crystal Cave", and "Paladin's Hammer", with the first and last located to the right of the respective respawns, along the edge of the map, and the cave in the middle of the map.
 
 
You always start off as a Level 1 character, with only the basic weapons for each Discipline in your inventory. You will always start as a Ranger, although you can switch weapons to become a different class at any time. Your level and inventory from the main game world do not carry over into the Arena.
 
 
 
The winner of the game is the last person standing. It's up to you to decide if you want to take on others immediately, or retreat into the forest to stage a later attack.
 
  
===Leveling Up and Gaining Gear===
+
You always start off as a Level 30 character of whatever Discipline you were using when you joined, with only the weapons and items for each Discipline in your inventory that you already possessed. '''Note that when you leave the battleground, if you switched class during the battleground, you will always return to the world as the class you started the battleground with.''' If you have already selected talents for the class you are playing, they will remain selected. If you have not (either because your class is not high enough level or because you have not selected them), you can and should select them at the beginning of the match.
  
The map for the Arena is approximately half the size of a normal OrbusVR zone at 0.5 square kilometers. It features dense forest throughout, as well as monsters which range from Level 1 near the starting area to Level 3 further out. You can attack these monsters just like in the main game to acquire gear and level up your character. The maximum level you can currently reach is Level 4. There is a heavy XP bonus in place for the Arena so it does not take very long to level up.
+
The winner of the game is the team that reaches 1000 points from keeping the three locations captured. It's up to you to decide if you want to take on others immediately, or sneak around to capture the locations.
  
 
===Losing or Winning===
 
===Losing or Winning===
  
You lose the game if you die, either to a monster or another player. You win if you are the last person standing. The game will notify you whenever someone in the arena dies, and also notify you if you are the last person left. If you want to give up and quit the game, then use the "To Graveyard" option under the Seettings -> Bug Fixers menu to kill yourself and that will allow you to leave the game.
+
The side that generates 1000 capture points first will win the game. The game will notify you whenever a location is captured, and also runs the current score along the top of your vision, just under the experience bar.  
  
Once you die, you will become a ghost. If you press the Reawaken button, you will go back to the last place you were in the main game world. The XP and gear you gained in the Arena does not carry forward out of the game.  
+
Once you die, you will become a ghost. If you press the Reawaken button, you will go back to your team's respawn point.  
  
 
===Caveats===
 
===Caveats===
  
* The classes have not been balanced for solo PvP. It's entirely possible that some will be overpowered. Since you can choose to play as any class and start off on equal footing, this is considered fine for now. Eventually we may make an effort to balance the classes for solo PvP, but in general the PvP balance is based on group combat.
+
* The classes have not been balanced for PvP. It's entirely possible that some will be overpowered. Since you can choose to play as any class and start off on equal footing, this is considered fine for now, though balancing patches are expected.
* This is incredibly untested, so there may be bugs. If anything happens to you (you get stuck, you end up in mid air after you enter the game and can't move, etc.) just close your OrbusVR client and restart it. You will be back in the main game world where you last were.
 
* This game mode will not be available all the time. We are trying different types of Organized PvP to see what's fun and what isn't.
 

Latest revision as of 15:32, 22 June 2019

Open World PvP

To engage in PvP, enable World PvP within your Settings Menu while inside Highsteppe.

Zoned PvP

Every zone in the game has a "safety rating."

  • Highsteppe, the beginning region directly outside of Highsteppe, and most graveyards are "Safe", as are group instances such as dungeons. You cannot attack other players in these zones.
  • All other areas are "Unsafe". In these zones, you can be attacked at any time if you have World PvP enabled by any other player who has World PvP enabled.

Risk & Reward

Players with PvP enabled will obtain 10% bonus experience from all xp sources. Note that to obtain this bonus on mission quests, the quest must be obtained, completed, and turned in while PvP is enabled. They also will see 25% more resource nodes around the world, which are invisible to players who do not have it enabled.

If you acquire a tradable item in the world (such as a rare flower for brewing a potion), your mission is to get it back to town without losing it. It's up to you if you want to risk sticking around gathering a lot, if you want to go in solo or take a group, etc.

Once you've gotten back to town with it, it's safely stored in your personal chest where you can access it later to use it or take it to sell at the market.

PvP Kills, both inside and outside battlegrounds, provide Honor Points. Every week, these Honor Points are tallied and a Title is assigned based on your rank.

Trickster Goblin

The Trickster Goblin currently spawns in a random location of the world every 4 hours. The player who defeats the Trickster Goblin obtains a Trickster Token, which can be used to purchase rewards from the vendor in Highsteppe. Only players with PvP active can attack the Goblin or obtain a token. When the goblin dies, an event icon will spawn for a brief period of time allowing those lost souls who were nowhere near the objective one last attempt to find their way to the token, sort of.

Once the token is obtained by a player, the objective for that player is to return to Highsteppe without dying, as the tokens are tradable and will drop upon death. Players with the trickster token may be attacked in safe areas, cannot use invisibility potions, and may not use teleport stones or spells. A 10 minute logout timer currently exists for this player.

PvP Battlegrounds

The PvP Battlegrounds is a new team "capture the outpost" game mode introduced in OrbusVR Reborn. All players start on equal footing as Level 30 with only basic gear regardless of their character's progress in the "main world." Upon joining (via "Join Battlegrounds Queue" menu option), you will be randomly assigned to either the Red or Blue team, comprised of 4 members who have joined either solo or as a duo (no larger groups are currently allowed). You and your teammates must fight the opposing players to maintain your team's flag on each of the three outposts. For each outpost held, your team will score a certain number of points per second and the first team to 1000 points wins the battle.

You can obtain honor points for killing enemy players, but will not obtain honor points for capturing outposts.

It is not always available to play, as it requires that 8 individuals be in the queue at the same time. Sometimes, you will be able to join immediately after joining the queue, while at other times you will have to wait for a while. Note that no warning or option to decline is currently provided. If you are joining a public event or leaving your VR for any amount of time, it is recommended that you leave the battleground queue.

Quests to partake in the Battlegrounds are available from Marlowe in Highsteppe.

Joining the Game

Open your menu and select the Activities button. You will then see an option to "Join Battlegrounds Queue". If you are in a party, the party leader must be the one to initiate joining this queue. Unlike the gameplay of the shared main world, Battlegrounds games take place in separate instances that have no bearing on the main game; therefore, you do not need to travel to any particular place in the game world to access them. Note that once you are in the queue, you will see a new option appear in place of the "Join" option - to "Leave" the queue. Once a game has been found for you, you will automatically join that game.

Do not join the queue unless you are prepared to join the game any time. If you join the queue and you are in the middle of a dungeon, for example, you will be yanked out of the dungeon when the game starts.

Joining while in a group of two will allow you to be placed with your chosen teammate. Groups larger than two cannot join the queue or will be split to individuals. However, right now the queue just fills up as people join it, so if you want to play with friends you can all just join at the same time and you will likely get into the same game most of the time.

Playing the Game

Once you are in the game, you will start in your team's respawn point, on the opposite corner of the map to the other team's respawn point. Three capture locations are placed along a line across the middle of the map. These locations are called "Warrior's Shield", "Crystal Cave", and "Paladin's Hammer", with the first and last located to the right of the respective respawns, along the edge of the map, and the cave in the middle of the map.

You always start off as a Level 30 character of whatever Discipline you were using when you joined, with only the weapons and items for each Discipline in your inventory that you already possessed. Note that when you leave the battleground, if you switched class during the battleground, you will always return to the world as the class you started the battleground with. If you have already selected talents for the class you are playing, they will remain selected. If you have not (either because your class is not high enough level or because you have not selected them), you can and should select them at the beginning of the match.

The winner of the game is the team that reaches 1000 points from keeping the three locations captured. It's up to you to decide if you want to take on others immediately, or sneak around to capture the locations.

Losing or Winning

The side that generates 1000 capture points first will win the game. The game will notify you whenever a location is captured, and also runs the current score along the top of your vision, just under the experience bar.

Once you die, you will become a ghost. If you press the Reawaken button, you will go back to your team's respawn point.

Caveats

  • The classes have not been balanced for PvP. It's entirely possible that some will be overpowered. Since you can choose to play as any class and start off on equal footing, this is considered fine for now, though balancing patches are expected.